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authorTimothy Arceri <[email protected]>2016-11-09 10:00:09 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit937523971f42f37b40badb962e575ecd8258b2d5 (patch)
treef48bafe2f5916336dfcdb63a1bc8ba34cb277003 /src/mesa/main
parent53a509723ff10ae1494e611de3823f17b7e9f225 (diff)
st/mesa/glsl: set SamplersUsed directly in gl_program
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d05c25205ce..6ab5cdeec4e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2356,7 +2356,6 @@ struct gl_linked_shader
* \note Each of these fields is only set post-linking.
*/
/*@{*/
- GLbitfield active_samplers; /**< Bitfield of which samplers are used */
GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */
/*@}*/
@@ -2396,7 +2395,7 @@ struct gl_linked_shader
static inline GLbitfield gl_external_samplers(struct gl_linked_shader *shader)
{
GLbitfield external_samplers = 0;
- GLbitfield mask = shader->active_samplers;
+ GLbitfield mask = shader->Program->SamplersUsed;
while (mask) {
int idx = u_bit_scan(&mask);