diff options
author | Keith Whitwell <[email protected]> | 2005-04-22 12:51:19 +0000 |
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committer | Keith Whitwell <[email protected]> | 2005-04-22 12:51:19 +0000 |
commit | 6f973f33679e034b7cb63806f1ddfabdbdd70123 (patch) | |
tree | 31580bc32d1b87a3dddd8f7c8bc5f404b407c637 /src/mesa/main | |
parent | 6a13c7da4c79f7e811fbddc68f59441070ff0cc8 (diff) |
Simplify the pipeline_stage structure
- remove input/output fields, input tracking removed.
- remove state fields, the validate function now called
on every statechange.
- add an explicit 'create' function.
Add in code to build vertex program to implement current t&l state. Still
disabled, but turn on with a #define in t_vp_build.h.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index ac9fc87d1e4..4ece984f38d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2649,6 +2649,9 @@ struct __GLcontextRec struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */ struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */ + struct fragment_program _TexEnvProgram; /**< Texture state as fragment program */ + struct vertex_program _TnlProgram; /**< Fixed func TNL state as vertex program */ + struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */ struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */ |