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authorEric Anholt <[email protected]>2009-01-07 14:09:07 -0800
committerAlan Hourihane <[email protected]>2009-01-09 11:16:39 +0000
commit510916f50961a3a9286807e7f75ba716f3e7f967 (patch)
treefc22e88519f847dd069d2431ac59a2a5ba5a3fbc /src/mesa/main
parent5e116e52a2859cca27e984c4ee4fef69a9280e56 (diff)
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/context.c1
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/state.c11
3 files changed, 0 insertions, 14 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ea52b26f0f7..82996282181 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1226,7 +1226,6 @@ _mesa_initialize_context(GLcontext *ctx,
ctx->FragmentProgram._MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL);
- ctx->FragmentProgram._UseTexEnvProgram = ctx->FragmentProgram._MaintainTexEnvProgram;
ctx->VertexProgram._MaintainTnlProgram
= (_mesa_getenv("MESA_TNL_PROG") != NULL);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a17bf9c7b0c..25dee52ad07 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2014,8 +2014,6 @@ struct gl_fragment_program_state
/** Should fixed-function texturing be implemented with a fragment prog? */
GLboolean _MaintainTexEnvProgram;
- GLboolean _UseTexEnvProgram;
- GLboolean _Active; /**< Use internal texenv program? */
/** Program to emulate fixed-function texture env/combine (see above) */
struct gl_fragment_program *_TexEnvProgram;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 3c111759d27..718cd998476 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -254,17 +254,6 @@ update_program(GLcontext *ctx)
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
- /* XXX: get rid of _Active flag.
- */
-#if 1
- ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
- if (ctx->FragmentProgram._MaintainTexEnvProgram &&
- !ctx->FragmentProgram._Enabled) {
- if (ctx->FragmentProgram._UseTexEnvProgram)
- ctx->FragmentProgram._Active = GL_TRUE;
- }
-#endif
-
/* Let the driver know what's happening:
*/
if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {