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authorIan Romanick <[email protected]>2013-11-22 11:35:30 -0800
committerIan Romanick <[email protected]>2014-02-02 16:49:08 +0100
commit35e7027dab14b059344d7b93404c76d451ea2baf (patch)
tree3ecf09694ad98ba93c7f3d6776a674f18afbf3bf /src/mesa/main
parent9451281aca86c9ee7cc5db6e964ef0414fb5a368 (diff)
mesa: Make target_enum_to_index available outside texobj.c
The next patch will use this function in another file. v2: Rename _mesa_target_enum_to_index to _mesa_tex_target_to_index. Suggested by Brian. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/texobj.c6
-rw-r--r--src/mesa/main/texobj.h3
2 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index cd6e62c91fc..6adc0ae84e5 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1198,8 +1198,8 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
* Note that proxy targets are not valid here.
* \return TEXTURE_x_INDEX or -1 if target is invalid
*/
-static GLint
-target_enum_to_index(const struct gl_context *ctx, GLenum target)
+int
+_mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
@@ -1270,7 +1270,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
_mesa_debug(ctx, "glBindTexture %s %d\n",
_mesa_lookup_enum_by_nr(target), (GLint) texName);
- targetIndex = target_enum_to_index(ctx, target);
+ targetIndex = _mesa_tex_target_to_index(ctx, target);
if (targetIndex < 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
return;
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 55091a642b5..a4573b399e3 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -54,6 +54,9 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
struct gl_texture_object *obj,
GLuint name, GLenum target );
+extern int
+_mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
+
extern void
_mesa_delete_texture_object( struct gl_context *ctx,
struct gl_texture_object *obj );