diff options
author | Rob Clark <[email protected]> | 2016-06-24 14:28:51 -0400 |
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committer | Rob Clark <[email protected]> | 2016-07-02 09:00:19 -0400 |
commit | f78a6b1ce398a537d77c25b1a93f156109086975 (patch) | |
tree | 0d891e0156328ae8462f1e7cad56b373e7ab8607 /src/mesa/main | |
parent | 202710d11057dfe4416770752cf5fd5b3f766999 (diff) |
glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or
perhaps because nv blob driver defaults things to zero.
So add driconf param to force uninitialized variables to default to zero.
This issue was observed with rust, from steam store. But has surfaced
elsewhere in the past.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index cab315df23d..29e47debfc2 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3536,6 +3536,11 @@ struct gl_constants GLboolean AllowGLSLExtensionDirectiveMidShader; /** + * Force uninitialized variables to default to zero. + */ + GLboolean GLSLZeroInit; + + /** * Does the driver support real 32-bit integers? (Otherwise, integers are * simulated via floats.) */ |