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authorJordan Justen <[email protected]>2015-10-13 15:04:54 -0700
committerJordan Justen <[email protected]>2015-11-02 15:25:37 -0800
commit44c399f20af49607c799326ad4dd0f74c5214d4c (patch)
treea03dbb2eadb2ca067625f132dccc99ae5c6544c2 /src/mesa/main
parent0b19f651958c3888588190c8c8a9e701173a2aa2 (diff)
mesa: Update DispatchComputeIndirect errors for indirect parameter
There is some discrepancy between the return values for some error cases for the DispatchComputeIndirect call in the ARB_compute_shader specification. Regarding the indirect parameter, in one place the extension spec lists that the error returned for invalid values should be INVALID_OPERATION, while later it specifies INVALID_VALUE. The OpenGL 4.3 and OpenGLES 3.1 specifications appear to be consistent in requiring the INVALID_VALUE error return in this case. Here we update the code to match the main specifications, and update the citations use the main specification rather than the extension specification. v2: * Updates based on review from Iago Signed-off-by: Jordan Justen <[email protected]> Cc: Iago Toral Quiroga <[email protected]> Cc: Marta Lofstedt <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/api_validate.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 1f729e8a293..a3ee8c00948 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -960,20 +960,19 @@ valid_dispatch_indirect(struct gl_context *ctx,
if (!check_valid_to_compute(ctx, name))
return GL_FALSE;
- /* From the ARB_compute_shader specification:
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
- * "An INVALID_OPERATION error is generated [...] if <indirect> is less
- * than zero or not a multiple of the size, in basic machine units, of
- * uint."
+ * "An INVALID_VALUE error is generated if indirect is negative or is not a
+ * multiple of four."
*/
if ((GLintptr)indirect & (sizeof(GLuint) - 1)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is not aligned)", name);
return GL_FALSE;
}
if ((GLintptr)indirect < 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"%s(indirect is less than zero)", name);
return GL_FALSE;
}