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authorLaura Ekstrand <[email protected]>2015-03-17 12:55:41 -0700
committerLaura Ekstrand <[email protected]>2015-03-19 16:07:57 -0700
commit09bfa326a90a0ec1ddce0dc971d7d4b429884266 (patch)
tree879dac3cfbb150563af7807defe8288e06aa4cea /src/mesa/main
parent037e36a8aad623b0e16e4d69774dbeb5bcf456d1 (diff)
main: Add TEXTURE_CUBE_MAP support in CopyTextureSubImage3D.
So it turns out that this doesn't actually fix any bugs or add any features, stictly speaking. However, it does avoid a lot of kludginess. Previously, if you called glCopyTextureSubImage3D(texcube, 0, 0, 0, zoffset = 3, ... it would grab the texture image object for face = 0 in teximage.c instead of the desired face = 3. But Line 274 of brw_blorp_blit.cpp would correct for this by updating the slice to 3. This commit does the correct thing before calling any drivers, which should make the functionality much more robust and uniform across all drivers. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/teximage.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 5516005a510..8d9d7cfc14d 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4242,9 +4242,17 @@ _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
return;
}
- _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height, self);
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ /* Act like CopyTexSubImage2D */
+ _mesa_copy_texture_sub_image(ctx, 2, texObj,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
+ level, xoffset, yoffset, 0,
+ x, y, width, height, self);
+ }
+ else
+ _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height, self);
}
static bool