diff options
author | Keith Whitwell <[email protected]> | 2009-03-03 10:44:35 +0000 |
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committer | Keith Whitwell <[email protected]> | 2009-03-03 10:44:35 +0000 |
commit | eb8a1d96424cb732b0a723cb1fdba90958d24e16 (patch) | |
tree | 8bcdfcab1681f7c43c4c20f71e08133bd4816215 /src/mesa/main | |
parent | c64a2b708944ec671b1104067245500fcfc6ed94 (diff) |
mesa: add MapBufferRange driver callbacks
Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0).
Will be used by the vbo module to avoid reallocating vbo's at each
draw primitive call.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/dd.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index b1e006901bf..b33c26dfed2 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -36,6 +36,22 @@ struct gl_pixelstore_attrib; struct mesa_display_list; +#if FEATURE_ARB_vertex_buffer_object +/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return + * NULL) if buffer is unavailable for immediate mapping. + * + * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it + * would require more book-keeping in the driver than seems necessary + * at this point. + * + * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't + * want to provoke the driver to throw away the old storage, we will + * respect the contents of already referenced data. + */ +#define MESA_MAP_NOWAIT_BIT 0x0040 +#endif + + /** * Device driver function table. * Core Mesa uses these function pointers to call into device drivers. @@ -780,6 +796,16 @@ struct dd_function_table { void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj ); + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: + */ + void * (*MapBufferRange)( GLcontext *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj); + + void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); + GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, struct gl_buffer_object *obj ); /*@}*/ |