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authorEric Anholt <[email protected]>2012-03-27 15:48:21 -0700
committerEric Anholt <[email protected]>2012-04-09 14:34:49 -0700
commitbf82ce3c66507e5e1722fccff0df47cf9dcdb2d4 (patch)
treea126a7280bc4141c1980a222e81563a24aabd8a6 /src/mesa/main
parent664355f05b39303fa0995b72160c82f5bf50e95e (diff)
mesa: Add support for the GL 3.1 R/RG formats in texture buffer objects.
Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/teximage.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 60b2528e0e9..23486467dbc 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3850,6 +3850,49 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
return MESA_FORMAT_RGBA_UINT16;
case GL_RGBA32UI_EXT:
return MESA_FORMAT_RGBA_UINT32;
+
+ case GL_RG8:
+ return MESA_FORMAT_GR88;
+ case GL_RG16:
+ return MESA_FORMAT_RG1616;
+ case GL_RG16F:
+ return MESA_FORMAT_RG_FLOAT16;
+ case GL_RG32F:
+ return MESA_FORMAT_RG_FLOAT32;
+ case GL_RG8I:
+ return MESA_FORMAT_RG_INT8;
+ case GL_RG16I:
+ return MESA_FORMAT_RG_INT16;
+ case GL_RG32I:
+ return MESA_FORMAT_RG_INT32;
+ case GL_RG8UI:
+ return MESA_FORMAT_RG_UINT8;
+ case GL_RG16UI:
+ return MESA_FORMAT_RG_UINT16;
+ case GL_RG32UI:
+ return MESA_FORMAT_RG_UINT32;
+
+ case GL_R8:
+ return MESA_FORMAT_R8;
+ case GL_R16:
+ return MESA_FORMAT_R16;
+ case GL_R16F:
+ return MESA_FORMAT_R_FLOAT16;
+ case GL_R32F:
+ return MESA_FORMAT_R_FLOAT32;
+ case GL_R8I:
+ return MESA_FORMAT_R_INT8;
+ case GL_R16I:
+ return MESA_FORMAT_R_INT16;
+ case GL_R32I:
+ return MESA_FORMAT_R_INT32;
+ case GL_R8UI:
+ return MESA_FORMAT_R_UINT8;
+ case GL_R16UI:
+ return MESA_FORMAT_R_UINT16;
+ case GL_R32UI:
+ return MESA_FORMAT_R_UINT32;
+
default:
return MESA_FORMAT_NONE;
}
@@ -3871,6 +3914,17 @@ validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
return MESA_FORMAT_NONE;
+ /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
+ * any mention of R/RG formats, but they appear in the GL 3.1 core
+ * specification.
+ */
+ if (ctx->VersionMajor < 3 ||
+ (ctx->VersionMajor == 3 && ctx->VersionMinor == 0)) {
+ GLenum base_format = _mesa_get_format_base_format(format);
+
+ if (base_format == GL_R || base_format == GL_RG)
+ return MESA_FORMAT_NONE;
+ }
return format;
}