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authorIan Romanick <[email protected]>2014-03-27 10:29:30 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:11 -0700
commitf64bfb2e3955374be824b8b1bedc422c527105c9 (patch)
tree317f764fe64f89d06d8dd195e2637d60f3679a7a /src/mesa/main
parent7d9adef3409583ef480d6f25014188d38e261a1e (diff)
mesa: Eliminate gl_shader_program::InternalSeparateShader
This was a work-around to allow linking a program with only a fragment shader in a GLES context. Now that we have GL_EXT_separate_shader_objects in GLES contexts, we can just use that. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--src/mesa/main/mtypes.h11
2 files changed, 1 insertions, 12 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 605f3713e7c..8c360970f87 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1299,7 +1299,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
* fixed function program in a GLES2 context at all, but that's a
* big mess to clean up.
*/
- p.shader_program->InternalSeparateShader = GL_TRUE;
+ p.shader_program->SeparateShader = GL_TRUE;
state->language_version = 130;
state->es_shader = false;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7cfa9d02b88..e57c04db3d9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2608,17 +2608,6 @@ struct gl_shader_program
GLboolean BinaryRetreivableHint;
/**
- * Flags that the linker should not reject the program if it lacks
- * a vertex or fragment shader. GLES2 doesn't allow separate
- * shader objects, and would reject them. However, we internally
- * build separate shader objects for fixed function programs, which
- * we use for drivers/common/meta.c and for handling
- * _mesa_update_state with no program bound (for example in
- * glClear()).
- */
- GLboolean InternalSeparateShader;
-
- /**
* Indicates whether program can be bound for individual pipeline stages
* using UseProgramStages after it is next linked.
*/