diff options
author | Christian König <[email protected]> | 2011-07-04 15:04:41 +0200 |
---|---|---|
committer | Christian König <[email protected]> | 2011-07-04 15:04:41 +0200 |
commit | c3b2230b71cb3a00a7f4c0987197d397bada650b (patch) | |
tree | 018f5df0f8b5976ddb56ef4f13e9466587838998 /src/mesa/main | |
parent | 003401f95c9b59471c22368b7da16fe7a951e490 (diff) | |
parent | 424b1210d951c206e7c2fb8f2778acbd384eb247 (diff) |
Merge remote-tracking branch 'origin/master' into pipe-video
Conflicts:
configure.ac
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/tests/trivial/Makefile
src/gallium/winsys/g3dvl/dri/XF86dri.c
src/gallium/winsys/g3dvl/dri/driclient.c
src/gallium/winsys/g3dvl/dri/driclient.h
src/gallium/winsys/g3dvl/dri/xf86dri.h
src/gallium/winsys/g3dvl/dri/xf86dristr.h
src/gallium/winsys/r600/drm/r600_bo.c
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/buffers.c | 21 | ||||
-rw-r--r-- | src/mesa/main/buffers.h | 4 | ||||
-rw-r--r-- | src/mesa/main/context.c | 26 | ||||
-rw-r--r-- | src/mesa/main/fbobject.c | 60 | ||||
-rw-r--r-- | src/mesa/main/mipmap.c | 320 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 3 | ||||
-rw-r--r-- | src/mesa/main/pack.c | 15 | ||||
-rw-r--r-- | src/mesa/main/renderbuffer.c | 23 | ||||
-rw-r--r-- | src/mesa/main/renderbuffer.h | 3 | ||||
-rw-r--r-- | src/mesa/main/state.c | 65 | ||||
-rw-r--r-- | src/mesa/main/texgetimage.c | 28 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 8 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 2 | ||||
-rw-r--r-- | src/mesa/main/texrender.c | 654 | ||||
-rw-r--r-- | src/mesa/main/texrender.h | 18 | ||||
-rw-r--r-- | src/mesa/main/texstore.c | 9 | ||||
-rw-r--r-- | src/mesa/main/version.h | 4 |
17 files changed, 333 insertions, 930 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 63f53e2b080..a75c9c2e782 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -462,6 +462,27 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, /** + * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc. + * from the context's Color.DrawBuffer[] state. + * Use when changing contexts. + */ +void +_mesa_update_draw_buffers(struct gl_context *ctx) +{ + GLenum buffers[MAX_DRAW_BUFFERS]; + GLuint i; + + /* should be a window system FBO */ + assert(ctx->DrawBuffer->Name == 0); + + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) + buffers[i] = ctx->Color.DrawBuffer[i]; + + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL); +} + + +/** * Like \sa _mesa_drawbuffers(), this is a helper function for setting * GL_READ_BUFFER state in the context and current FBO. * \param ctx the rendering context diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h index 1404112c411..8083bc3d353 100644 --- a/src/mesa/main/buffers.h +++ b/src/mesa/main/buffers.h @@ -50,6 +50,10 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, extern void _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex); +extern void +_mesa_update_draw_buffers(struct gl_context *ctx); + + extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ea13bdd6835..b83a5d621fa 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1430,7 +1430,8 @@ _mesa_make_current( struct gl_context *newCtx, } if (curCtx && - (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */ + (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && + /* make sure this context is valid for flushing */ curCtx != newCtx) _mesa_flush(curCtx); @@ -1445,8 +1446,6 @@ _mesa_make_current( struct gl_context *newCtx, _glapi_set_dispatch(newCtx->CurrentDispatch); if (drawBuffer && readBuffer) { - /* TODO: check if newCtx and buffer's visual match??? */ - ASSERT(drawBuffer->Name == 0); ASSERT(readBuffer->Name == 0); _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); @@ -1457,23 +1456,12 @@ _mesa_make_current( struct gl_context *newCtx, * or not bound to a user-created FBO. */ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - /* KW: merge conflict here, revisit. - */ - /* fix up the fb fields - these will end up wrong otherwise - * if the DRIdrawable changes, and everything relies on them. - * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) - */ - unsigned int i; - GLenum buffers[MAX_DRAW_BUFFERS]; - _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); - - for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) { - buffers[i] = newCtx->Color.DrawBuffer[i]; - } - - _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, - buffers, NULL); + /* Update the FBO's list of drawbuffers/renderbuffers. + * For winsys FBOs this comes from the GL state (which may have + * changed since the last time this FBO was bound). + */ + _mesa_update_draw_buffers(newCtx); } if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 2230b262336..8cc3fd49a34 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -78,9 +78,32 @@ static struct gl_renderbuffer DummyRenderbuffer; static struct gl_framebuffer IncompleteFramebuffer; -#define IS_CUBE_FACE(TARGET) \ - ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \ - (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) +static INLINE GLboolean +is_cube_face(GLenum target) +{ + return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); +} + + +/** + * Is the given FBO a user-created FBO? + */ +static INLINE GLboolean +is_user_fbo(const struct gl_framebuffer *fb) +{ + return fb->Name != 0; +} + + +/** + * Is the given FBO a window system FBO (like an X window)? + */ +static INLINE GLboolean +is_winsys_fbo(const struct gl_framebuffer *fb) +{ + return fb->Name == 0; +} static void @@ -196,7 +219,7 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, { GLuint i; - assert(fb->Name > 0); + assert(is_user_fbo(fb)); switch (attachment) { case GL_COLOR_ATTACHMENT0_EXT: @@ -244,7 +267,7 @@ static struct gl_renderbuffer_attachment * _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment) { - assert(fb->Name == 0); + assert(is_winsys_fbo(fb)); switch (attachment) { case GL_FRONT_LEFT: @@ -669,7 +692,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, GLint i; GLuint j; - assert(fb->Name != 0); + assert(is_user_fbo(fb)); numImages = 0; fb->Width = 0; @@ -968,10 +991,11 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } - if (ctx->DrawBuffer->Name) { + if (is_user_fbo(ctx->DrawBuffer)) { detach_renderbuffer(ctx, ctx->DrawBuffer, rb); } - if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) { + if (is_user_fbo(ctx->ReadBuffer) + && ctx->ReadBuffer != ctx->DrawBuffer) { detach_renderbuffer(ctx, ctx->ReadBuffer, rb); } @@ -1203,7 +1227,7 @@ invalidate_rb(GLuint key, void *data, void *userData) struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; /* If this is a user-created FBO */ - if (fb->Name) { + if (is_user_fbo(fb)) { GLuint i; for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; @@ -1532,7 +1556,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) GLuint i; ASSERT(ctx->Driver.RenderTexture); - if (fb->Name == 0) + if (is_winsys_fbo(fb)) return; /* can't render to texture with winsys framebuffers */ for (i = 0; i < BUFFER_COUNT; i++) { @@ -1552,7 +1576,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) static void check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) { - if (fb->Name == 0) + if (is_winsys_fbo(fb)) return; /* can't render to texture with winsys framebuffers */ if (ctx->Driver.FinishRenderTexture) { @@ -1805,7 +1829,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target) return 0; } - if (buffer->Name == 0) { + if (is_winsys_fbo(buffer)) { /* The window system / default framebuffer is always complete */ return GL_FRAMEBUFFER_COMPLETE_EXT; } @@ -1843,7 +1867,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, } /* check framebuffer binding */ - if (fb->Name == 0) { + if (is_winsys_fbo(fb)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferTexture%sEXT", caller); return; @@ -1866,7 +1890,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, } else { err = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? !IS_CUBE_FACE(textarget) + ? !is_cube_face(textarget) : (texObj->Target != textarget); } } @@ -1970,7 +1994,7 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, if ((texture != 0) && (textarget != GL_TEXTURE_2D) && (textarget != GL_TEXTURE_RECTANGLE_ARB) && - (!IS_CUBE_FACE(textarget))) { + (!is_cube_face(textarget))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferTexture2DEXT(textarget=0x%x)", textarget); return; @@ -2034,7 +2058,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, return; } - if (fb->Name == 0) { + if (is_winsys_fbo(fb)) { /* Can't attach new renderbuffers to a window system framebuffer */ _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); return; @@ -2111,7 +2135,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } - if (buffer->Name == 0) { + if (is_winsys_fbo(buffer)) { /* the default / window-system FBO */ att = _mesa_get_fb0_attachment(ctx, buffer, attachment); } @@ -2143,7 +2167,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type; + *params = is_winsys_fbo(buffer) ? GL_FRAMEBUFFER_DEFAULT : att->Type; return; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: if (att->Type == GL_RENDERBUFFER_EXT) { diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index e9fcb545a1e..f2724dbca7e 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1885,107 +1885,19 @@ next_mipmap_level_size(GLenum target, GLint border, } } - - - -/** - * Automatic mipmap generation. - * This is the fallback/default function for ctx->Driver.GenerateMipmap(). - * Generate a complete set of mipmaps from texObj's BaseLevel image. - * Stop at texObj's MaxLevel or when we get to the 1x1 texture. - * For cube maps, target will be one of - * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. - */ -void -_mesa_generate_mipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj) +static void +generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + const struct gl_texture_image *srcImage, + GLuint maxLevel) { - const struct gl_texture_image *srcImage; - gl_format convertFormat; - const GLubyte *srcData = NULL; - GLubyte *dstData = NULL; - GLint level, maxLevels; + GLint level; GLenum datatype; GLuint comps; - ASSERT(texObj); - srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel); - ASSERT(srcImage); - - maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - ASSERT(maxLevels > 0); /* bad target */ - - /* Find convertFormat - the format that do_row() will process */ - - if (_mesa_is_format_compressed(srcImage->TexFormat)) { - /* setup for compressed textures - need to allocate temporary - * image buffers to hold uncompressed images. - */ - GLuint row; - GLint components, size; - GLchan *dst; - - assert(texObj->Target == GL_TEXTURE_2D || - texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); - - if (srcImage->_BaseFormat == GL_RGB) { - convertFormat = MESA_FORMAT_RGB888; - components = 3; - } else if (srcImage->_BaseFormat == GL_RED) { - convertFormat = MESA_FORMAT_R8; - components = 1; - } else if (srcImage->_BaseFormat == GL_RG) { - convertFormat = MESA_FORMAT_RG88; - components = 2; - } else if (srcImage->_BaseFormat == GL_RGBA) { - convertFormat = MESA_FORMAT_RGBA8888; - components = 4; - } else if (srcImage->_BaseFormat == GL_LUMINANCE) { - convertFormat = MESA_FORMAT_L8; - components = 1; - } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - convertFormat = MESA_FORMAT_AL88; - components = 2; - } else { - _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps"); - return; - } - - /* allocate storage for uncompressed GL_RGB or GL_RGBA images */ - size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE) - * srcImage->Width * srcImage->Height * srcImage->Depth + 20; - /* 20 extra bytes, just be safe when calling last FetchTexel */ - srcData = (GLubyte *) malloc(size); - if (!srcData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - return; - } - dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */ - if (!dstData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); - free((void *) srcData); - return; - } + _mesa_format_to_type_and_comps(srcImage->TexFormat, &datatype, &comps); - /* decompress base image here */ - dst = (GLchan *) srcData; - for (row = 0; row < srcImage->Height; row++) { - GLuint col; - for (col = 0; col < srcImage->Width; col++) { - srcImage->FetchTexelc(srcImage, col, row, 0, dst); - dst += components; - } - } - } - else { - /* uncompressed */ - convertFormat = srcImage->TexFormat; - } - - _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps); - - for (level = texObj->BaseLevel; level < texObj->MaxLevel - && level < maxLevels - 1; level++) { + for (level = texObj->BaseLevel; level < maxLevel; level++) { /* generate image[level+1] from image[level] */ const struct gl_texture_image *srcImage; struct gl_texture_image *dstImage; @@ -2005,14 +1917,8 @@ _mesa_generate_mipmap(struct gl_context *ctx, GLenum target, nextLevel = next_mipmap_level_size(target, border, srcWidth, srcHeight, srcDepth, &dstWidth, &dstHeight, &dstDepth); - if (!nextLevel) { - /* all done */ - if (_mesa_is_format_compressed(srcImage->TexFormat)) { - free((void *) srcData); - free(dstData); - } + if (!nextLevel) return; - } /* get dest gl_texture_image */ dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1); @@ -2044,52 +1950,184 @@ _mesa_generate_mipmap(struct gl_context *ctx, GLenum target, } } - /* Setup src and dest data pointers */ - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - /* srcData and dstData are already set */ - ASSERT(srcData); - ASSERT(dstData); - } - else { - srcData = (const GLubyte *) srcImage->Data; - dstData = (GLubyte *) dstImage->Data; - } - ASSERT(dstImage->TexFormat); ASSERT(dstImage->FetchTexelc); ASSERT(dstImage->FetchTexelf); _mesa_generate_mipmap_level(target, datatype, comps, border, - srcWidth, srcHeight, srcDepth, - srcData, srcImage->RowStride, - dstWidth, dstHeight, dstDepth, - dstData, dstImage->RowStride); - - - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - GLubyte *temp; - /* compress image from dstData into dstImage->Data */ - const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); - GLint dstRowStride - = _mesa_format_row_stride(dstImage->TexFormat, dstWidth); - - _mesa_texstore(ctx, 2, dstImage->_BaseFormat, - dstImage->TexFormat, - dstImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, 0, /* strides */ - dstWidth, dstHeight, 1, /* size */ - srcFormat, CHAN_TYPE, - dstData, /* src data, actually */ - &ctx->DefaultPacking); - - /* swap src and dest pointers */ - temp = (GLubyte *) srcData; - srcData = dstData; - dstData = temp; + srcWidth, srcHeight, srcDepth, + srcImage->Data, srcImage->RowStride, + dstWidth, dstHeight, dstDepth, + dstImage->Data, dstImage->RowStride); + + } /* loop over mipmap levels */ +} + +static void +generate_mipmap_compressed(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + const struct gl_texture_image *srcImage, + GLuint maxLevel) +{ + GLint level; + gl_format temp_format; + GLenum datatype; + GLuint comps; + GLuint row; + GLint components; + GLuint temp_src_stride, temp_dst_stride; /* in bytes */ + GLchan *temp_src = NULL, *temp_dst = NULL; + + /* Choose the format we will do _mesa_generate_mipmap_level() in, + * and uncompress the firstImage into a temporary of that format. + */ + assert(texObj->Target == GL_TEXTURE_2D || + texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); + + if (srcImage->_BaseFormat == GL_RGB) { + temp_format = MESA_FORMAT_RGB888; + components = 3; + } else if (srcImage->_BaseFormat == GL_RED) { + temp_format = MESA_FORMAT_R8; + components = 1; + } else if (srcImage->_BaseFormat == GL_RG) { + temp_format = MESA_FORMAT_RG88; + components = 2; + } else if (srcImage->_BaseFormat == GL_RGBA) { + temp_format = MESA_FORMAT_RGBA8888; + components = 4; + } else if (srcImage->_BaseFormat == GL_LUMINANCE) { + temp_format = MESA_FORMAT_L8; + components = 1; + } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + temp_format = MESA_FORMAT_AL88; + components = 2; + } else { + _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps"); + return; + } + + /* allocate storage for uncompressed GL_RGB or GL_RGBA images */ + temp_src_stride = _mesa_format_row_stride(temp_format, srcImage->Width); + /* 20 extra bytes, just be safe when calling last FetchTexel */ + temp_src = (GLubyte *) malloc(temp_src_stride * srcImage->Height + 20); + if (!temp_src) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); + return; + } + + /* decompress base image to the temporary */ + for (row = 0; row < srcImage->Height; row++) { + GLuint col; + GLchan *dst = (GLchan *) temp_src + temp_src_stride * row; + for (col = 0; col < srcImage->Width; col++) { + srcImage->FetchTexelc(srcImage, col, row, 0, dst); + dst += components; + } + } + + _mesa_format_to_type_and_comps(temp_format, &datatype, &comps); + + for (level = texObj->BaseLevel; level < maxLevel; level++) { + /* generate image[level+1] from image[level] */ + const struct gl_texture_image *srcImage; + struct gl_texture_image *dstImage; + GLint srcWidth, srcHeight, srcDepth; + GLint dstWidth, dstHeight, dstDepth; + GLint border; + GLboolean nextLevel; + + /* get src image parameters */ + srcImage = _mesa_select_tex_image(ctx, texObj, target, level); + ASSERT(srcImage); + srcWidth = srcImage->Width; + srcHeight = srcImage->Height; + srcDepth = srcImage->Depth; + border = srcImage->Border; + + nextLevel = next_mipmap_level_size(target, border, + srcWidth, srcHeight, srcDepth, + &dstWidth, &dstHeight, &dstDepth); + if (!nextLevel) + break; + + temp_dst_stride = _mesa_format_row_stride(temp_format, dstWidth); + if (!temp_dst) { + temp_dst = (GLubyte *) malloc(temp_dst_stride * dstHeight); + if (!temp_dst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); + break; + } + } + + /* get dest gl_texture_image */ + dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1); + if (!dstImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); + return; } + _mesa_generate_mipmap_level(target, datatype, comps, border, + srcWidth, srcHeight, srcDepth, + temp_src, temp_src_stride / components, + dstWidth, dstHeight, dstDepth, + temp_dst, temp_dst_stride / components); + + /* initialize new image */ + _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, + dstDepth, border, srcImage->InternalFormat, + srcImage->TexFormat); + + ctx->Driver.TexImage2D(ctx, target, level + 1, + srcImage->InternalFormat, + dstWidth, dstHeight, border, + _mesa_get_format_base_format(temp_format), + GL_UNSIGNED_BYTE, + temp_dst, &ctx->DefaultPacking, texObj, dstImage); + + /* swap src and dest pointers */ + { + GLchan *temp = temp_src; + temp_src = temp_dst; + temp_dst = temp; + + temp_src_stride = temp_dst_stride; + } } /* loop over mipmap levels */ + + free((void *) temp_src); + free(temp_dst); +} + +/** + * Automatic mipmap generation. + * This is the fallback/default function for ctx->Driver.GenerateMipmap(). + * Generate a complete set of mipmaps from texObj's BaseLevel image. + * Stop at texObj's MaxLevel or when we get to the 1x1 texture. + * For cube maps, target will be one of + * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. + */ +void +_mesa_generate_mipmap(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + const struct gl_texture_image *srcImage; + GLint maxLevel; + + ASSERT(texObj); + srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel); + ASSERT(srcImage); + + maxLevel = _mesa_max_texture_levels(ctx, texObj->Target) - 1; + ASSERT(maxLevel >= 0); /* bad target */ + + maxLevel = MIN2(maxLevel, texObj->MaxLevel); + + if (_mesa_is_format_compressed(srcImage->TexFormat)) { + generate_mipmap_compressed(ctx, target, texObj, srcImage, maxLevel); + } else { + generate_mipmap_uncompressed(ctx, target, texObj, srcImage, maxLevel); + } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index eb2efc89aed..f018c75cc6a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1435,8 +1435,7 @@ struct gl_texgen /** * Texture unit state. Contains enable flags, texture environment/function/ - * combiners, texgen state, pointers to current texture objects and - * post-filter color tables. + * combiners, texgen state, and pointers to current texture objects. */ struct gl_texture_unit { diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c index d6470e351b8..a232a51c355 100644 --- a/src/mesa/main/pack.c +++ b/src/mesa/main/pack.c @@ -4683,7 +4683,7 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ) { - GLfloat *depthTemp, *depthValues; + GLfloat *depthTemp = NULL, *depthValues; GLboolean needClamp = GL_FALSE; /* Look for special cases first. @@ -4729,16 +4729,16 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, /* general case path follows */ - depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat)); - if (!depthTemp) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - if (dstType == GL_FLOAT) { depthValues = (GLfloat *) dest; } else { + depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!depthTemp) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + depthValues = depthTemp; } @@ -4782,6 +4782,7 @@ _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, } zValues[i] = value & 0xffffff00; } + free(depthTemp); return; } else { diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index fa884c0de93..c36175c60e7 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -2567,26 +2567,3 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, *ptr = rb; } } - - -/** - * Create a new combined depth/stencil renderbuffer for implementing - * the GL_EXT_packed_depth_stencil extension. - * \return new depth/stencil renderbuffer - */ -struct gl_renderbuffer * -_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name) -{ - struct gl_renderbuffer *dsrb; - - dsrb = _mesa_new_renderbuffer(ctx, name); - if (!dsrb) - return NULL; - - /* init fields not covered by _mesa_new_renderbuffer() */ - dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT; - dsrb->Format = MESA_FORMAT_Z24_S8; - dsrb->AllocStorage = _mesa_soft_renderbuffer_storage; - - return dsrb; -} diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h index 39d9b3035e6..53da5b03385 100644 --- a/src/mesa/main/renderbuffer.h +++ b/src/mesa/main/renderbuffer.h @@ -108,8 +108,5 @@ extern void _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, struct gl_renderbuffer *rb); -extern struct gl_renderbuffer * -_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name); - #endif /* RENDERBUFFER_H */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 4696dbb526f..7ad50bcaddc 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -192,7 +192,10 @@ update_arrays( struct gl_context *ctx ) static void update_program_enables(struct gl_context *ctx) { - /* These _Enabled flags indicate if the program is enabled AND valid. */ + /* These _Enabled flags indicate if the user-defined ARB/NV vertex/fragment + * program is enabled AND valid. Similarly for ATI fragment shaders. + * GLSL shaders not relevant here. + */ ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled && ctx->VertexProgram.Current->Base.Instructions; ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled @@ -203,11 +206,12 @@ update_program_enables(struct gl_context *ctx) /** - * Update vertex/fragment program state. In particular, update these fields: - * ctx->VertexProgram._Current - * ctx->VertexProgram._TnlProgram, - * These point to the highest priority enabled vertex/fragment program or are - * NULL if fixed-function processing is to be done. + * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point + * to the current/active programs. Then call ctx->Driver.BindProgram() to + * tell the driver which programs to use. + * + * Programs may come from 3 sources: GLSL shaders, ARB/NV_vertex/fragment + * programs or programs derived from fixed-function state. * * This function needs to be called after texture state validation in case * we're generating a fragment program from fixed-function texture state. @@ -243,34 +247,33 @@ update_program(struct gl_context *ctx) */ if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { - /* Use shader programs */ + /* Use GLSL fragment shader */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, fsProg->FragmentProgram); } else if (ctx->FragmentProgram._Enabled) { - /* use user-defined vertex program */ + /* Use user-defined fragment program */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); } else if (ctx->FragmentProgram._MaintainTexEnvProgram) { - /* Use fragment program generated from fixed-function state. - */ + /* Use fragment program generated from fixed-function state */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, _mesa_get_fixed_func_fragment_program(ctx)); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, ctx->FragmentProgram._Current); } else { - /* no fragment program */ + /* No fragment program */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { - /* Use shader programs */ + /* Use GLSL geometry shader */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, gsProg->GeometryProgram); } else { - /* no fragment program */ + /* No geometry program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); } @@ -279,18 +282,17 @@ update_program(struct gl_context *ctx) * fragprog inputs. */ if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { - /* Use shader programs */ + /* Use GLSL vertex shader */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - vsProg->VertexProgram); + vsProg->VertexProgram); } else if (ctx->VertexProgram._Enabled) { - /* use user-defined vertex program */ + /* Use user-defined vertex program */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, ctx->VertexProgram.Current); } else if (ctx->VertexProgram._MaintainTnlProgram) { - /* Use vertex program generated from fixed-function state. - */ + /* Use vertex program generated from fixed-function state */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, _mesa_get_fixed_func_vertex_program(ctx)); _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, @@ -416,29 +418,44 @@ update_color(struct gl_context *ctx) ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx); } + +/** + * Update the ctx->Color._ClampFragmentColor field + */ static void update_clamp_fragment_color(struct gl_context *ctx) { - if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) - ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampFragmentColor = + !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; else ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor; } + +/** + * Update the ctx->Color._ClampVertexColor field + */ static void update_clamp_vertex_color(struct gl_context *ctx) { - if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) - ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) + ctx->Light._ClampVertexColor = + !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; else ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; } + +/** + * Update the ctx->Color._ClampReadColor field + */ static void update_clamp_read_color(struct gl_context *ctx) { - if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) - ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode; + if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampReadColor = + !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode; else ctx->Color._ClampReadColor = ctx->Color.ClampReadColor; } diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 97d10122541..26c2ff98ba1 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -233,6 +233,7 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; + const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); /* Normally, no pixel transfer ops are performed during glGetTexImage. * The only possible exception is component clamping to [0,1]. */ @@ -248,6 +249,19 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, return; } + /* Clamping does not apply to GetTexImage (final conversion)? + * Looks like we need clamp though when going from format + * containing negative values to unsigned format. + */ + if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { + transferOps |= IMAGE_CLAMP_BIT; + } + else if (!type_with_negative_values(type) && + (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED)) { + transferOps |= IMAGE_CLAMP_BIT; + } + /* glGetTexImage always returns sRGB data for sRGB textures. Make sure the * fetch functions return sRGB data without linearizing it. */ @@ -262,20 +276,6 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, width, height, format, type, img, row, 0); GLint col; - GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); - - /* clamp does not apply to GetTexImage (final conversion)? - * Looks like we need clamp though when going from format - * containing negative values to unsigned format. - */ - if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { - transferOps |= IMAGE_CLAMP_BIT; - } - else if (!type_with_negative_values(type) && - (dataType == GL_FLOAT || - dataType == GL_SIGNED_NORMALIZED)) { - transferOps |= IMAGE_CLAMP_BIT; - } for (col = 0; col < width; col++) { texImage->FetchTexelf(texImage, col, row, img, rgba[col]); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 0827cb883e8..6f53686e7ff 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1685,11 +1685,15 @@ texture_error_check( struct gl_context *ctx, /* additional checks for depth textures */ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { - /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ + /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */ if (target != GL_TEXTURE_1D && target != GL_PROXY_TEXTURE_1D && target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && + target != GL_TEXTURE_1D_ARRAY && + target != GL_PROXY_TEXTURE_1D_ARRAY && + target != GL_TEXTURE_2D_ARRAY && + target != GL_PROXY_TEXTURE_2D_ARRAY && target != GL_TEXTURE_RECTANGLE_ARB && target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { if (!isProxy) @@ -3270,7 +3274,7 @@ compressedteximage(struct gl_context *ctx, GLuint dims, border, imageSize, &reason); if (error) { - _mesa_error(ctx, error, "glTexImage2D(%s)", reason); + _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason); return; } diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index fdf12817c9a..565a3a2d8df 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -879,6 +879,8 @@ unbind_texobj_from_fbo(struct gl_context *ctx, for (j = 0; j < BUFFER_COUNT; j++) { if (fb->Attachment[j].Type == GL_TEXTURE && fb->Attachment[j].Texture == texObj) { + /* Vertices are already flushed by _mesa_DeleteTextures */ + ctx->NewState |= _NEW_BUFFERS; _mesa_remove_attachment(ctx, fb->Attachment + j); } } diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c deleted file mode 100644 index a7641a5f9a4..00000000000 --- a/src/mesa/main/texrender.c +++ /dev/null @@ -1,654 +0,0 @@ - -#include "context.h" -#include "colormac.h" -#include "fbobject.h" -#include "macros.h" -#include "texfetch.h" -#include "teximage.h" -#include "texrender.h" -#include "renderbuffer.h" - - -/* - * Render-to-texture code for GL_EXT_framebuffer_object - */ - - -/** - * Derived from gl_renderbuffer class - */ -struct texture_renderbuffer -{ - struct gl_renderbuffer Base; /**< Base class object */ - struct gl_texture_image *TexImage; - StoreTexelFunc Store; - FetchTexelFuncF Fetchf; - GLint Yoffset; /**< Layer for 1D array textures. */ - GLint Zoffset; /**< Layer for 2D array textures, or slice - * for 3D textures - */ -}; - - -/** - * Get row of values from the renderbuffer that wraps a texture image. - */ -static void -texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - ASSERT(trb->TexImage->Width == rb->Width); - ASSERT(trb->TexImage->Height == rb->Height); - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - GLchan *rgbaOut = (GLchan *) values; - for (i = 0; i < count; i++) { - GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x + i, y, z, rgba); - UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort *zValues = (GLushort *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); - zValues[i] = (GLushort) (flt * 0xffff); - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - GLuint *zValues = (GLuint *) values; - /* - const GLdouble scale = (GLdouble) 0xffffffff; - */ - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); -#if 0 - /* this should work, but doesn't (overflow due to low precision) */ - zValues[i] = (GLuint) (flt * scale); -#else - /* temporary hack */ - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; -#endif - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); - zValues[i] = (GLuint) (flt * 0xffffff); - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_get_row"); - } -} - - -static void -texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - if (rb->DataType == CHAN_TYPE) { - GLchan *rgbaOut = (GLchan *) values; - for (i = 0; i < count; i++) { - GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, rgba); - UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort *zValues = (GLushort *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); - zValues[i] = (GLushort) (flt * 0xffff); - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); -#if 0 - zValues[i] = (GLuint) (flt * 0xffffffff); -#else - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; -#endif - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); - zValues[i] = (GLuint) (flt * 0xffffff); - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_get_values"); - } -} - - -/** - * Put row of values into a renderbuffer that wraps a texture image. - */ -static void -texture_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgba); - } - rgba += 4; - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort *zValues = (const GLushort *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); - } -} - -/** - * Put row of RGB values into a renderbuffer that wraps a texture image. - */ -static void -texture_put_row_rgb(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgb = (const GLchan *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgb); - } - rgb += 3; - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort *zValues = (const GLushort *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); - } -} - - -static void -texture_put_mono_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) value; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgba); - } - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort zValue = *((const GLushort *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint zValue = *((const GLuint *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row"); - } -} - - -static void -texture_put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); - } - rgba += 4; - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort *zValues = (const GLushort *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_values"); - } -} - - -static void -texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) value; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint zValue = *((const GLuint *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort zValue = *((const GLushort *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values"); - } -} - - -static void -store_nop(struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - const void *texel) -{ -} - - -static void -delete_texture_wrapper(struct gl_renderbuffer *rb) -{ - ASSERT(rb->RefCount == 0); - free(rb); -} - - -/** - * This function creates a renderbuffer object which wraps a texture image. - * The new renderbuffer is plugged into the given attachment point. - * This allows rendering into the texture as if it were a renderbuffer. - */ -static void -wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) -{ - struct texture_renderbuffer *trb; - const GLuint name = 0; - - ASSERT(att->Type == GL_TEXTURE); - ASSERT(att->Renderbuffer == NULL); - - trb = CALLOC_STRUCT(texture_renderbuffer); - if (!trb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture"); - return; - } - - /* init base gl_renderbuffer fields */ - _mesa_init_renderbuffer(&trb->Base, name); - /* plug in our texture_renderbuffer-specific functions */ - trb->Base.Delete = delete_texture_wrapper; - trb->Base.AllocStorage = NULL; /* illegal! */ - trb->Base.GetRow = texture_get_row; - trb->Base.GetValues = texture_get_values; - trb->Base.PutRow = texture_put_row; - trb->Base.PutRowRGB = texture_put_row_rgb; - trb->Base.PutMonoRow = texture_put_mono_row; - trb->Base.PutValues = texture_put_values; - trb->Base.PutMonoValues = texture_put_mono_values; - - /* update attachment point */ - _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base)); -} - -/** - * Update the renderbuffer wrapper for rendering to a texture. - * For example, update the width, height of the RB based on the texture size, - * update the internal format info, etc. - */ -static void -update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) -{ - struct texture_renderbuffer *trb - = (struct texture_renderbuffer *) att->Renderbuffer; - - (void) ctx; - ASSERT(trb); - - trb->TexImage = _mesa_get_attachment_teximage(att); - ASSERT(trb->TexImage); - - trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat); - if (!trb->Store) { - /* we'll never draw into some textures (compressed formats) */ - trb->Store = store_nop; - } - - trb->Fetchf = trb->TexImage->FetchTexelf; - - if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { - trb->Yoffset = att->Zoffset; - trb->Zoffset = 0; - } - else { - trb->Yoffset = 0; - trb->Zoffset = att->Zoffset; - } - - trb->Base.Width = trb->TexImage->Width; - trb->Base.Height = trb->TexImage->Height; - trb->Base.InternalFormat = trb->TexImage->InternalFormat; - trb->Base.Format = trb->TexImage->TexFormat; - - /* XXX may need more special cases here */ - switch (trb->TexImage->TexFormat) { - case MESA_FORMAT_Z24_S8: - trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - trb->Base._BaseFormat = GL_DEPTH_STENCIL; - break; - case MESA_FORMAT_S8_Z24: - trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; - trb->Base._BaseFormat = GL_DEPTH_STENCIL; - break; - case MESA_FORMAT_Z24_X8: - trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - case MESA_FORMAT_X8_Z24: - trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - case MESA_FORMAT_Z16: - trb->Base.DataType = GL_UNSIGNED_SHORT; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - case MESA_FORMAT_Z32: - trb->Base.DataType = GL_UNSIGNED_INT; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */ - case MESA_FORMAT_SRGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - break; - case MESA_FORMAT_SRGBA8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - break; - case MESA_FORMAT_SARGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target)); - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - break; - default: - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - } - trb->Base.Data = trb->TexImage->Data; -} - - - -/** - * Called when rendering to a texture image begins, or when changing - * the dest mipmap level, cube face, etc. - * This is a fallback routine for software render-to-texture. - * - * Called via the glRenderbufferTexture1D/2D/3D() functions - * and elsewhere (such as glTexImage2D). - * - * The image we're rendering into is - * att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - * It'll never be NULL. - * - * \param fb the framebuffer object the texture is being bound to - * \param att the fb attachment point of the texture - * - * \sa _mesa_framebuffer_renderbuffer - */ -void -_mesa_render_texture(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ - (void) fb; - - if (!att->Renderbuffer) { - wrap_texture(ctx, att); - } - update_wrapper(ctx, att); -} - - -void -_mesa_finish_render_texture(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att) -{ - /* do nothing */ - /* The renderbuffer texture wrapper will get deleted by the - * normal mechanism for deleting renderbuffers. - */ - (void) ctx; - (void) att; -} diff --git a/src/mesa/main/texrender.h b/src/mesa/main/texrender.h deleted file mode 100644 index cacd091160e..00000000000 --- a/src/mesa/main/texrender.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef TEXRENDER_H -#define TEXRENDER_H - -struct gl_context; -struct gl_framebuffer; -struct gl_renderbuffer_attachment; - -extern void -_mesa_render_texture(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att); - -extern void -_mesa_finish_render_texture(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att); - - -#endif /* TEXRENDER_H */ diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 6da3e4eb7b4..5c925a3d314 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3308,10 +3308,12 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) GLint img, row; ASSERT(dstFormat == MESA_FORMAT_Z24_S8); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || + srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && + if (srcFormat == GL_DEPTH_STENCIL && ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes) { /* simple path */ @@ -3322,7 +3324,8 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (srcFormat == GL_DEPTH_COMPONENT) { + else if (srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX) { /* In case we only upload depth we need to preserve the stencil */ for (img = 0; img < srcDepth; img++) { GLuint *dstRow = (GLuint *) dstAddr diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 2e6335846e3..0a0512c339d 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -33,9 +33,9 @@ struct gl_context; /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 11 +#define MESA_MINOR 12 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.11-devel" +#define MESA_VERSION_STRING "7.12-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) |