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authorIan Romanick <[email protected]>2012-01-18 11:56:12 -0800
committerIan Romanick <[email protected]>2012-02-02 10:07:01 -0700
commitaf1477b088448aeca762f515410c80054cb225b9 (patch)
treec79d9cb5e39aa06d47a6e25701a6d7b7920fa480 /src/mesa/main
parente20e30b28c5c61f99e61f64d84d8bcb0577f1318 (diff)
mesa: Add unpack_uint_z_row support for floating-point depth buffers
This is a hack, and it will result in incorrect rendering. However, it does eliminate spurious warnings in several piglit CopyPixels tests that involve floating-point depth buffers. The real solution is to add a zf field to SWspan to store float Z values. When a float depth buffer is involved, swrast should also populate the zf field. I'll consider this post-8.0 work. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/format_unpack.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index cd16a9ea6d8..a484979e2a9 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -2916,6 +2916,32 @@ unpack_uint_z_Z32(const void *src, GLuint *dst, GLuint n)
memcpy(dst, src, n * sizeof(GLuint));
}
+static void
+unpack_uint_z_Z32_FLOAT(const void *src, GLuint *dst, GLuint n)
+{
+ const float *s = (const float *)src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT(IROUND(CLAMP((s[i]), 0.0F, 1.0F)));
+ }
+}
+
+static void
+unpack_uint_z_Z32_FLOAT_X24S8(const void *src, GLuint *dst, GLuint n)
+{
+ struct z32f_x24s8 {
+ float z;
+ uint32_t x24s8;
+ };
+
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT(IROUND(CLAMP((s[i].z), 0.0F, 1.0F)));
+ }
+}
+
/**
* Unpack Z values.
@@ -2943,6 +2969,12 @@ _mesa_unpack_uint_z_row(gl_format format, GLuint n,
case MESA_FORMAT_Z32:
unpack = unpack_uint_z_Z32;
break;
+ case MESA_FORMAT_Z32_FLOAT:
+ unpack = unpack_uint_z_Z32_FLOAT;
+ break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ unpack = unpack_uint_z_Z32_FLOAT_X24S8;
+ break;
default:
_mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_z_row",
_mesa_get_format_name(format));