diff options
author | Chia-I Wu <[email protected]> | 2014-04-23 15:19:55 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2014-04-27 10:06:21 +0800 |
commit | 70e43370145d58f389627b11d075d8f6dbcf6ae3 (patch) | |
tree | 3e4b9460537319598d95e9629f0c27b4f1314e3e /src/mesa/main | |
parent | a30c4c6ca018413db8f8ca5c766a6f0d3f8af6be (diff) |
mesa: delay copying of debug groups
Do not copy the debug group until it is about to be written. One likely
scenario of using glPushDebugGroup/glPopDebugGroup is to enclose a sequence of
GL commands and give them a human-readable description. There is no message
control change in this scenario, and thus no need to copy.
This also reduces the initial size of gl_debug_state from 306KB to 7KB.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/errors.c | 130 |
1 files changed, 89 insertions, 41 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c index 20d8d6019c0..9fa8c7e7864 100644 --- a/src/mesa/main/errors.c +++ b/src/mesa/main/errors.c @@ -91,7 +91,7 @@ struct gl_debug_state GLboolean SyncOutput; GLboolean DebugOutput; - struct gl_debug_group Groups[MAX_DEBUG_GROUP_STACK_DEPTH]; + struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH]; struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH]; GLint GroupStackDepth; @@ -488,32 +488,92 @@ debug_create(void) if (!debug) return NULL; + debug->Groups[0] = malloc(sizeof(*debug->Groups[0])); + if (!debug->Groups[0]) { + free(debug); + return NULL; + } + /* Initialize state for filtering known debug messages. */ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { - for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { - debug_namespace_init(&debug->Groups[0].Namespaces[s][t]); - } + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) + debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]); } return debug; } /** - * Free debug state for the given stack depth. + * Return true if the top debug group points to the group below it. */ -static void -debug_clear_group(struct gl_debug_state *debug, GLint gstack) +static bool +debug_is_group_read_only(const struct gl_debug_state *debug) { - struct gl_debug_group *grp = &debug->Groups[gstack]; - enum mesa_debug_type t; - enum mesa_debug_source s; + const GLint gstack = debug->GroupStackDepth; + return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]); +} + +/** + * Make the top debug group writable. + */ +static bool +debug_make_group_writable(struct gl_debug_state *debug) +{ + const GLint gstack = debug->GroupStackDepth; + const struct gl_debug_group *src = debug->Groups[gstack]; + struct gl_debug_group *dst; + int s, t; + + if (!debug_is_group_read_only(debug)) + return true; + + dst = malloc(sizeof(*dst)); + if (!dst) + return false; - /* Tear down state for filtering debug messages. */ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { - debug_namespace_clear(&grp->Namespaces[s][t]); + if (!debug_namespace_copy(&dst->Namespaces[s][t], + &src->Namespaces[s][t])) { + /* error path! */ + for (t = t - 1; t >= 0; t--) + debug_namespace_clear(&dst->Namespaces[s][t]); + for (s = s - 1; s >= 0; s--) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) + debug_namespace_clear(&dst->Namespaces[s][t]); + } + free(dst); + return false; + } + } + } + + debug->Groups[gstack] = dst; + + return true; +} + +/** + * Free the top debug group. + */ +static void +debug_clear_group(struct gl_debug_state *debug) +{ + const GLint gstack = debug->GroupStackDepth; + + if (!debug_is_group_read_only(debug)) { + struct gl_debug_group *grp = debug->Groups[gstack]; + int s, t; + + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) + debug_namespace_clear(&grp->Namespaces[s][t]); } + + free(grp); } + + debug->Groups[gstack] = NULL; } /** @@ -523,11 +583,12 @@ debug_clear_group(struct gl_debug_state *debug, GLint gstack) static void debug_destroy(struct gl_debug_state *debug) { - GLint i; - - for (i = 0; i <= debug->GroupStackDepth; i++) - debug_clear_group(debug, i); + while (debug->GroupStackDepth > 0) { + debug_clear_group(debug); + debug->GroupStackDepth--; + } + debug_clear_group(debug); free(debug); } @@ -541,10 +602,12 @@ debug_set_message_enable(struct gl_debug_state *debug, GLuint id, GLboolean enabled) { const GLint gstack = debug->GroupStackDepth; - struct gl_debug_namespace *nspace = - &debug->Groups[gstack].Namespaces[source][type]; + struct gl_debug_namespace *ns; - debug_namespace_set(nspace, id, enabled); + debug_make_group_writable(debug); + ns = &debug->Groups[gstack]->Namespaces[source][type]; + + debug_namespace_set(ns, id, enabled); } /* @@ -582,10 +645,12 @@ debug_set_message_enable_all(struct gl_debug_state *debug, tmax = type+1; } + debug_make_group_writable(debug); + for (s = source; s < smax; s++) { for (t = type; t < tmax; t++) { struct gl_debug_namespace *nspace = - &debug->Groups[gstack].Namespaces[s][t]; + &debug->Groups[gstack]->Namespaces[s][t]; debug_namespace_set_all(nspace, severity, enabled); } } @@ -602,7 +667,7 @@ debug_is_message_enabled(struct gl_debug_state *debug, enum mesa_debug_severity severity) { const GLint gstack = debug->GroupStackDepth; - struct gl_debug_group *grp = &debug->Groups[gstack]; + struct gl_debug_group *grp = debug->Groups[gstack]; struct gl_debug_namespace *nspace = &grp->Namespaces[source][type]; if (!debug->DebugOutput) @@ -686,34 +751,17 @@ static void debug_push_group(struct gl_debug_state *debug) { const GLint gstack = debug->GroupStackDepth; - int s, t; - - /* inherit the control volume of the debug group previously residing on - * the top of the debug group stack - */ - for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { - for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { - const struct gl_debug_namespace *nspace = - &debug->Groups[gstack].Namespaces[s][t]; - struct gl_debug_namespace *next = - &debug->Groups[gstack + 1].Namespaces[s][t]; - - if (!debug_namespace_copy(next, nspace)) - goto out; - } - } -out: + /* just point to the previous stack */ + debug->Groups[gstack + 1] = debug->Groups[gstack]; debug->GroupStackDepth++; } static void debug_pop_group(struct gl_debug_state *debug) { - const GLint gstack = debug->GroupStackDepth; - + debug_clear_group(debug); debug->GroupStackDepth--; - debug_clear_group(debug, gstack); } |