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authorAnuj Phogat <[email protected]>2014-03-28 17:44:59 -0700
committerAnuj Phogat <[email protected]>2014-05-01 10:58:39 -0700
commit49c71050de1e0df451e29621558b4adfefb7e098 (patch)
tree74e3aa8852bc084d4ddb335100a9317c6b32291e /src/mesa/main
parentdc75479b7a7b9207d9d7c9487085ad14fa5d26cc (diff)
mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0
In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0 exclusively for vertex position. V2: Add a utility function _mesa_attr_zero_aliases_vertex() in varray.h Fixes 4 Khronos OpenGL CTS failures: glGetVertexAttrib depth24_basic depth24_precision rgb8_rgba8_rgb Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/varray.c8
-rw-r--r--src/mesa/main/varray.h16
2 files changed, 17 insertions, 7 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 66a3ef119af..81f71f8265e 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -784,13 +784,7 @@ static const GLfloat *
get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
{
if (index == 0) {
- /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
- * 2.0. Note that we cannot just check for API_OPENGL_CORE here because
- * that will erroneously allow this usage in a 3.0 forward-compatible
- * context too.
- */
- if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31)
- && ctx->API != API_OPENGLES2) {
+ if (_mesa_attr_zero_aliases_vertex(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
return NULL;
}
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index bc820ed2357..d10f78e64a3 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -106,6 +106,22 @@ _mesa_update_client_array(struct gl_context *ctx,
_mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
}
+static inline bool
+_mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
+{
+ const bool is_forward_compatible_context =
+ ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+
+ /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+ * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
+ * that will erroneously allow this usage in a 3.0 forward-compatible
+ * context too.
+ */
+ return (ctx->API == API_OPENGLES
+ || (ctx->API == API_OPENGL_COMPAT
+ && !is_forward_compatible_context));
+}
+
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);