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authorBrian Paul <[email protected]>2015-01-02 16:56:12 -0700
committerBrian Paul <[email protected]>2015-01-05 13:50:54 -0700
commit3f687e995f3b4b8099013b2a6e28433b40639dd7 (patch)
tree6a5f33fd1c8b9d2b421c9140d2f1e059e3662f76 /src/mesa/main
parent5b7e7cfb2b15e787e13abc8506cee9e731257902 (diff)
mesa: update comment on delete_shader_program()
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/shaderapi.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 8e49e3010c4..43170b817dd 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -326,8 +326,9 @@ create_shader_program(struct gl_context *ctx)
/**
- * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
- * DeleteProgramARB.
+ * Delete a shader program. Actually, just decrement the program's
+ * reference count and mark it as DeletePending.
+ * Used to implement glDeleteProgram() and glDeleteObjectARB().
*/
static void
delete_shader_program(struct gl_context *ctx, GLuint name)