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authorEric Anholt <[email protected]>2012-04-27 15:56:44 -0700
committerEric Anholt <[email protected]>2012-07-20 10:43:40 -0700
commit9f1a4a6340824786142be9bc14f0c3418f14a69f (patch)
tree8fe11dbc309bafd5299540cc14df27dce368e888 /src/mesa/main
parentacfbdfcbc8263cc0ace3468457a209dd80da017e (diff)
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
We'll need to propagate the UBO fields to the uniform storage records before we can handle the other pnames. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/uniform_query.cpp62
-rw-r--r--src/mesa/main/uniforms.c1
-rw-r--r--src/mesa/main/uniforms.h7
3 files changed, 70 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 25d887dbcdc..b5499ea3445 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -74,6 +74,68 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
}
}
+extern "C" void GLAPIENTRY
+_mesa_GetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg;
+ GLsizei i;
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
+ if (!shProg)
+ return;
+
+ if (uniformCount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetUniformIndices(uniformCount < 0)");
+ return;
+ }
+
+ for (i = 0; i < uniformCount; i++) {
+ GLuint index = uniformIndices[i];
+ const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
+
+ if (index >= shProg->NumUserUniformStorage) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_UNIFORM_TYPE:
+ params[i] = uni->type->gl_type;
+ break;
+
+ case GL_UNIFORM_SIZE:
+ /* array_elements is zero for non-arrays, but the API requires that 1 be
+ * returned.
+ */
+ params[i] = MAX2(1, uni->array_elements);
+ break;
+
+ case GL_UNIFORM_NAME_LENGTH:
+ params[i] = strlen(uni->name) + 1;
+ break;
+
+ case GL_UNIFORM_BLOCK_INDEX:
+ case GL_UNIFORM_OFFSET:
+ case GL_UNIFORM_ARRAY_STRIDE:
+ case GL_UNIFORM_MATRIX_STRIDE:
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ _mesa_problem(ctx, "FINISHME: glGetActiveUniformsiv(pname)");
+ params[i] = -1;
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetActiveUniformsiv(pname)");
+ return;
+ }
+ }
+}
+
static bool
validate_uniform_parameters(struct gl_context *ctx,
struct gl_shader_program *shProg,
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 9ed5d7e03a8..1cec5922db5 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -616,6 +616,7 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
/* GL_ARB_uniform_buffer_object / GL 3.1 */
SET_GetUniformIndices(exec, _mesa_GetUniformIndices);
+ SET_GetActiveUniformsiv(exec, _mesa_GetActiveUniformsiv);
#endif /* FEATURE_GL */
}
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index a94dbd63bcb..bb05524765f 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -150,6 +150,13 @@ _mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
GLint *, GLenum *, GLcharARB *);
extern void GLAPIENTRY
+_mesa_GetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params);
+
+extern void GLAPIENTRY
_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
extern void GLAPIENTRY