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authorTimothy Arceri <[email protected]>2016-10-19 09:15:57 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit9d2b391165e64f3c64021e5a563037e0ccc09d84 (patch)
tree9f1849a81c187cd412762f8ea17567ecb56f3ef5 /src/mesa/main
parentdebed12fdde9766fd9cf99d679207a36a4599a82 (diff)
glsl: add temporary copy_shader_info() function
This function is added here to ease refactoring towards using the new shared shader_info. Once refactoring is complete and values are set directly it will be removed. We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir() so that the values will be set for all drivers. In order to do this some calls need to be moved around so that we make sure to call do_set_program_inouts() before _mesa_copy_linked_program_data() Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/shaderapi.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 358969b082c..bbaf7706407 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2218,6 +2218,8 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
default:
break;
}
+
+ copy_shader_info(src, dst_sh);
}
/**