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authorTimothy Arceri <[email protected]>2016-10-20 16:37:27 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit9972c591e7686658caaa1df46701137f98487811 (patch)
treeb9cda27f599356c93500bca5b9164098d3db1279 /src/mesa/main
parent4016f08854a41b50d7636fc5e3cf0dfab5029cab (diff)
glsl: set uses texture gather directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fc216d011b9..79cf9878dbd 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1928,8 +1928,6 @@ struct gl_program
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */
- GLboolean UsesGather; /**< Does this program use gather4 at all? */
-
/* Vertex and geometry shaders fields */
unsigned ClipDistanceArraySize;
unsigned CullDistanceArraySize;