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authorBrian Paul <[email protected]>2011-09-30 21:03:42 -0600
committerBrian Paul <[email protected]>2011-10-01 08:15:28 -0600
commit986a9bb1806174b70b756165ece555856a705dfb (patch)
treed1f4c5dad683adce1fe16d261e13dbf3a4c7bba2 /src/mesa/main
parent1f8f8aef7f30156bbd906be36cdda2e05d8b0a7f (diff)
mesa: use loop in pop_texture_group() to restore 4 combiner terms
There's four combiner terms (not 3) with GL_NV_texture_env_combine4. Use a loop to make the code a little more compact. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/attrib.c37
1 files changed, 13 insertions, 24 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 6f427e008bd..82d7259d583 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -733,30 +733,19 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
unit->Combine.ModeRGB);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
unit->Combine.ModeA);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB,
- unit->Combine.SourceRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB,
- unit->Combine.SourceRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB,
- unit->Combine.SourceRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA,
- unit->Combine.SourceA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA,
- unit->Combine.SourceA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA,
- unit->Combine.SourceA[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
- unit->Combine.OperandRGB[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB,
- unit->Combine.OperandRGB[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB,
- unit->Combine.OperandRGB[2]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
- unit->Combine.OperandA[0]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
- unit->Combine.OperandA[1]);
- _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
- unit->Combine.OperandA[2]);
+ {
+ GLuint i;
+ for (i = 0; i < MAX_COMBINER_TERMS; i++) {
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB + i,
+ unit->Combine.SourceRGB[i]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA + i,
+ unit->Combine.SourceA[i]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB + i,
+ unit->Combine.OperandRGB[i]);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA + i,
+ unit->Combine.OperandA[i]);
+ }
+ }
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE,
1 << unit->Combine.ScaleShiftRGB);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,