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authorMatt Turner <[email protected]>2013-07-26 16:36:19 -0700
committerMatt Turner <[email protected]>2013-07-29 10:35:01 -0700
commit8dd15e602113700c7ec25649ecce3f22aa687ea3 (patch)
tree5cdf0365d59c91b3d4511a113f2e0c9eba0047a6 /src/mesa/main
parentb2d3f25aa2cb9fe83c7b1cbdf1b014012606dd3b (diff)
mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.
Specified by ARB_framebuffer_object, GL 3.0, and ES 3.0. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/fbobject.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index a29f1ab13c0..bf7e85c8826 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2141,8 +2141,12 @@ _mesa_CheckFramebufferStatus(GLenum target)
}
if (_mesa_is_winsys_fbo(buffer)) {
- /* The window system / default framebuffer is always complete */
- return GL_FRAMEBUFFER_COMPLETE_EXT;
+ /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
+ if (buffer != &IncompleteFramebuffer) {
+ return GL_FRAMEBUFFER_COMPLETE_EXT;
+ } else {
+ return GL_FRAMEBUFFER_UNDEFINED;
+ }
}
/* No need to flush here */