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authorPaul Berry <[email protected]>2012-01-04 13:57:52 -0800
committerPaul Berry <[email protected]>2012-01-11 07:57:56 -0800
commit642e5b413e0890b2070ba78fde42db381eaf02e5 (patch)
treee17e0e11a9addc41172a3863e92198500abfe690 /src/mesa/main
parentbe4e9f7a0ccb7aa0edef5e5b589bdbbfd4eab3cb (diff)
mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.
On drivers that set gl_shader_compiler_options::LowerClipDistance (for example i965), we need to handle transform feedback of gl_ClipDistance specially, to account for the fact that the hardware represents it as an array of vec4's rather than an array of floats. The previous way this was accounted for (translating the request for gl_ClipDistance[n] to a request for a component of gl_ClipDistanceMESA[n/4]) doesn't work when performing transform feedback on the whole unsubscripted array, because we need to keep track of the size of the gl_ClipDistance array prior to the lowering pass. So I replaced it with a boolean is_clip_distance_mesa, which switches on the special logic that is needed to handle the lowered version of gl_ClipDistance. Fixes Piglit tests "EXT_transform_feedback/builtin-varyings gl_ClipDistance[{1,2,3,5,6,7}]-no-subscript". Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 64d8c8d3f71..bb46ba0c035 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2277,6 +2277,8 @@ struct gl_shader_program
/** Vertex shader state - copied into gl_vertex_program at link time */
struct {
GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */
+ GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
+ 0 if not present. */
} Vert;
/* post-link info: */