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author | Mathias Fröhlich <[email protected]> | 2014-09-21 18:09:21 +0200 |
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committer | Mathias Fröhlich <[email protected]> | 2014-10-24 19:21:20 +0200 |
commit | 6340e609a354770e04192b9b44e91fb06aab0159 (patch) | |
tree | a23faaf3f456f4775efd556e2701ad07021ff1b4 /src/mesa/main | |
parent | 8c7ac377b7a859705479a0b421d1dacc53ca240a (diff) |
mesa: Refactor viewport transform computation.
This is for preparation of ARB_clip_control.
v3:
Add comments.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/state.c | 9 | ||||
-rw-r--r-- | src/mesa/main/viewport.c | 52 | ||||
-rw-r--r-- | src/mesa/main/viewport.h | 3 |
3 files changed, 44 insertions, 20 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 80287c47062..3dbbfaac76c 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -51,6 +51,7 @@ #include "texobj.h" #include "texstate.h" #include "varray.h" +#include "viewport.h" #include "blend.h" @@ -281,11 +282,11 @@ update_viewport_matrix(struct gl_context *ctx) * NOTE: RasterPos uses this. */ for (i = 0; i < ctx->Const.MaxViewports; i++) { + double scale[3], translate[3]; + + _mesa_get_viewport_xform(ctx, i, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, - ctx->ViewportArray[i].X, ctx->ViewportArray[i].Y, - ctx->ViewportArray[i].Width, ctx->ViewportArray[i].Height, - ctx->ViewportArray[i].Near, ctx->ViewportArray[i].Far, - depthMax); + scale, translate, depthMax); } } diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 222ae307b55..afc813dceb7 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -39,6 +39,8 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y, GLfloat width, GLfloat height) { + double scale[3], translate[3]; + /* clamp width and height to the implementation dependent range */ width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth); height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight); @@ -75,14 +77,9 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ + _mesa_get_viewport_xform(ctx, idx, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); + scale, translate, ctx->DrawBuffer->_DepthMaxF); #endif } @@ -248,6 +245,8 @@ static void set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) { + double scale[3], translate[3]; + if (ctx->ViewportArray[idx].Near == nearval && ctx->ViewportArray[idx].Far == farval) return; @@ -261,14 +260,9 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, * the WindowMap matrix being up to date in the driver's Viewport * and DepthRange functions. */ + _mesa_get_viewport_xform(ctx, idx, scale, translate); _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); + scale, translate, ctx->DrawBuffer->_DepthMaxF); #endif } @@ -400,6 +394,8 @@ void _mesa_init_viewport(struct gl_context *ctx) * so just initialize all of them. */ for (i = 0; i < MAX_VIEWPORTS; i++) { + double scale[3], translate[3]; + /* Viewport group */ ctx->ViewportArray[i].X = 0; ctx->ViewportArray[i].Y = 0; @@ -409,8 +405,9 @@ void _mesa_init_viewport(struct gl_context *ctx) ctx->ViewportArray[i].Far = 1.0; _math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap); - _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, 0, 0, 0, 0, - 0.0F, 1.0F, depthMax); + _mesa_get_viewport_xform(ctx, i, scale, translate); + _math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, + scale, translate, depthMax); } } @@ -427,3 +424,26 @@ void _mesa_free_viewport_data(struct gl_context *ctx) _math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap); } +/** + * Computes the scaling and the translation part of the + * viewport transform matrix of the \param i-th viewport + * and writes that into \param scale and \param translate. + */ +void +_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, + double scale[3], double translate[3]) +{ + double x = ctx->ViewportArray[i].X; + double y = ctx->ViewportArray[i].Y; + double half_width = 0.5*ctx->ViewportArray[i].Width; + double half_height = 0.5*ctx->ViewportArray[i].Height; + double n = ctx->ViewportArray[i].Near; + double f = ctx->ViewportArray[i].Far; + + scale[0] = half_width; + translate[0] = half_width + x; + scale[1] = half_height; + translate[1] = half_height + y; + scale[2] = 0.5*(f - n); + translate[2] = 0.5*(n + f); +} diff --git a/src/mesa/main/viewport.h b/src/mesa/main/viewport.h index f2311c02b44..514ff1067ff 100644 --- a/src/mesa/main/viewport.h +++ b/src/mesa/main/viewport.h @@ -71,5 +71,8 @@ _mesa_init_viewport(struct gl_context *ctx); extern void _mesa_free_viewport_data(struct gl_context *ctx); +extern void +_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i, + double scale[3], double translate[3]); #endif |