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authorTimothy Arceri <[email protected]>2015-08-13 18:44:51 +1000
committerTimothy Arceri <[email protected]>2015-08-18 07:07:57 +1000
commit46684d3ae3a4084b00355df3feeeb25159656a8e (patch)
treeb75fe0472aecbdd6ce0935f73db52999716e19ab /src/mesa/main
parentd3ace603a97bdd031bdff7517728eff4d0fd6458 (diff)
mesa: move non-generic samples validation
The previous patch replaces the other use case. V2: remove the validation from it old location. Cc: Tapani Pälli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/fbobject.c10
-rw-r--r--src/mesa/main/multisample.c9
2 files changed, 10 insertions, 9 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 841834030df..07db1950bbb 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2033,6 +2033,16 @@ renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
*/
sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
internalFormat, samples);
+
+ /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
+ *
+ * "If a negative number is provided where an argument of type sizei or
+ * sizeiptr is specified, the error INVALID VALUE is generated."
+ */
+ if (samples < 0) {
+ sample_count_error = GL_INVALID_VALUE;
+ }
+
if (sample_count_error != GL_NO_ERROR) {
_mesa_error(ctx, sample_count_error, "%s(samples)", func);
return;
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index 09e6154f7ec..e7783ea5374 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -150,15 +150,6 @@ GLenum
_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLsizei samples)
{
- /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
- *
- * "If a negative number is provided where an argument of type sizei or
- * sizeiptr is specified, the error INVALID VALUE is generated."
- */
- if (samples < 0) {
- return GL_INVALID_VALUE;
- }
-
/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
* specification says:
*