diff options
author | Brian Paul <[email protected]> | 2006-11-02 22:39:29 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-11-02 22:39:29 +0000 |
commit | e812081253b2857b59d17f40dc6c9909e1957d87 (patch) | |
tree | 4ba16ceab8be20aa839cde0a2fb3eb66eacd4599 /src/mesa/main | |
parent | d78f65cd6cf04dafcf50b4014de9d28546badcfb (diff) |
Undo some of yesterday's ATI_separate_stencil changes. The ATI extension
doesn't exactly match OpenGL 2.0.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/extensions.c | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/stencil.c | 98 |
3 files changed, 51 insertions, 51 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 39f8e26f577..081ec995d31 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -135,7 +135,6 @@ static const struct { { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, - { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)}, { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, @@ -223,7 +222,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #endif ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; - ctx->Extensions.ATI_separate_stencil = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; @@ -390,7 +388,6 @@ _mesa_enable_2_0_extensions(GLcontext *ctx) #if FEATURE_ARB_shading_language_100 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; #endif - ctx->Extensions.ATI_separate_stencil = GL_TRUE; ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */ #if FEATURE_ARB_vertex_shader ctx->Extensions.ARB_vertex_shader = GL_TRUE; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 337b0d27206..1399dddf50c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2477,7 +2477,6 @@ struct gl_extensions GLboolean ATI_texture_mirror_once; GLboolean ATI_texture_env_combine3; GLboolean ATI_fragment_shader; - GLboolean ATI_separate_stencil; GLboolean IBM_rasterpos_clip; GLboolean IBM_multimode_draw_arrays; GLboolean MESA_pack_invert; diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index d6be410e76c..ad71a81f6e0 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.2 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -38,6 +38,10 @@ * * So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL * 2.0, but not both. + * + * Also, note that GL_ATI_separate_stencil is different as well: + * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. + * glStencilFuncSeparate(GLenum face, GLenum func, ...). */ @@ -115,7 +119,23 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ref = CLAMP( ref, 0, stencilMax ); - if (ctx->Extensions.ATI_separate_stencil) { + if (ctx->Extensions.EXT_stencil_two_side) { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.Function[face] == func && + ctx->Stencil.ValueMask[face] == mask && + ctx->Stencil.Ref[face] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[face] = func; + ctx->Stencil.Ref[face] = ref; + ctx->Stencil.ValueMask[face] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, + func, ref, mask); + } + } + else { /* set both front and back state */ if (ctx->Stencil.Function[0] == func && ctx->Stencil.Function[1] == func && @@ -133,22 +153,6 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) func, ref, mask); } } - else { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, - func, ref, mask); - } - } } @@ -169,26 +173,26 @@ _mesa_StencilMask( GLuint mask ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Extensions.ATI_separate_stencil) { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) + if (ctx->Extensions.EXT_stencil_two_side) { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.WriteMask[face] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; + ctx->Stencil.WriteMask[face] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); + ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); } } else { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.WriteMask[face] == mask) + /* set both front and back state */ + if (ctx->Stencil.WriteMask[0] == mask && + ctx->Stencil.WriteMask[1] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; + ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); } } } @@ -269,7 +273,23 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) return; } - if (ctx->Extensions.ATI_separate_stencil) { + if (ctx->Extensions.EXT_stencil_two_side) { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.ZFailFunc[face] == zfail && + ctx->Stencil.ZPassFunc[face] == zpass && + ctx->Stencil.FailFunc[face] == fail) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[face] = zfail; + ctx->Stencil.ZPassFunc[face] = zpass; + ctx->Stencil.FailFunc[face] = fail; + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, + fail, zfail, zpass); + } + } + else { /* set both front and back state */ if (ctx->Stencil.ZFailFunc[0] == zfail && ctx->Stencil.ZFailFunc[1] == zfail && @@ -287,22 +307,6 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) fail, zfail, zpass); } } - else { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, - fail, zfail, zpass); - } - } } |