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authorPaul Berry <[email protected]>2012-06-18 12:10:13 -0700
committerPaul Berry <[email protected]>2012-06-25 11:03:26 -0700
commitbebb0438113efdcc1c2aaed95c70ba87de1d3053 (patch)
treeb0729ad934f0c59ddd321fa4f5bcc4772c972d8a /src/mesa/main
parent2a4af651e6997f2fb88efd07aad14542a1b08579 (diff)
glsl: Add IsCentroid bitfield to gl_fragment_program.
This bitfield tells the back-ends which of a fragment shader's inputs require centroid interpolation. It is only set for GLSL fragment shaders, since assembly fragment shaders don't support centroid interpolation. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index def0db1aa2d..f18b81ecb60 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2021,6 +2021,12 @@ struct gl_fragment_program
* GLSL, the value is INTERP_QUALIFIER_NONE.
*/
enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
+
+ /**
+ * Bitfield indicating, for each fragment shader input, 1 if that input
+ * uses centroid interpolation, 0 otherwise. Unused inputs are 0.
+ */
+ GLbitfield64 IsCentroid;
};