diff options
author | Paul Berry <[email protected]> | 2012-06-18 12:10:13 -0700 |
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committer | Paul Berry <[email protected]> | 2012-06-25 11:03:26 -0700 |
commit | bebb0438113efdcc1c2aaed95c70ba87de1d3053 (patch) | |
tree | b0729ad934f0c59ddd321fa4f5bcc4772c972d8a /src/mesa/main | |
parent | 2a4af651e6997f2fb88efd07aad14542a1b08579 (diff) |
glsl: Add IsCentroid bitfield to gl_fragment_program.
This bitfield tells the back-ends which of a fragment shader's inputs
require centroid interpolation. It is only set for GLSL fragment
shaders, since assembly fragment shaders don't support centroid
interpolation.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index def0db1aa2d..f18b81ecb60 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2021,6 +2021,12 @@ struct gl_fragment_program * GLSL, the value is INTERP_QUALIFIER_NONE. */ enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX]; + + /** + * Bitfield indicating, for each fragment shader input, 1 if that input + * uses centroid interpolation, 0 otherwise. Unused inputs are 0. + */ + GLbitfield64 IsCentroid; }; |