diff options
author | Michal Krol <[email protected]> | 2006-02-13 11:04:27 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-02-13 11:04:27 +0000 |
commit | 2363fff347a064b9584ecb8e26d80d421cafbbbd (patch) | |
tree | 0ed49351590541e71c1aa900826108de916e7783 /src/mesa/main | |
parent | c92e688e151748d235b8477fe30888a9dded765d (diff) |
Enable GL_ARB_shader_objects, GL_ARB_shading_language_100 and
GL_ARB_vertex_shader extensions.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/extensions.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index b56cf539d0e..09886ac25e7 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -189,10 +189,10 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_occlusion_query = GL_TRUE; #endif ctx->Extensions.ARB_point_sprite = GL_TRUE; -#if 0 && FEATURE_ARB_shader_objects +#if FEATURE_ARB_shader_objects ctx->Extensions.ARB_shader_objects = GL_TRUE; #endif -#if 0 && FEATURE_ARB_shading_language_100 +#if FEATURE_ARB_shading_language_100 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; #endif ctx->Extensions.ARB_shadow = GL_TRUE; @@ -207,7 +207,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_ARB_vertex_program ctx->Extensions.ARB_vertex_program = GL_TRUE; #endif -#if 0 && FEATURE_ARB_vertex_shader +#if FEATURE_ARB_vertex_shader ctx->Extensions.ARB_vertex_shader = GL_TRUE; #endif #if FEATURE_ARB_vertex_buffer_object @@ -370,14 +370,14 @@ _mesa_enable_2_0_extensions(GLcontext *ctx) #endif ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; -#if 0 && FEATURE_ARB_shader_objects +#if FEATURE_ARB_shader_objects ctx->Extensions.ARB_shader_objects = GL_TRUE; #endif -#if 0 && FEATURE_ARB_shading_language_100 +#if FEATURE_ARB_shading_language_100 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; #endif ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */ -#if 0 && FEATURE_ARB_vertex_shader +#if FEATURE_ARB_vertex_shader ctx->Extensions.ARB_vertex_shader = GL_TRUE; #endif } |