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authorOliver McFadden <[email protected]>2012-09-11 09:43:08 +0300
committerOliver McFadden <[email protected]>2012-09-15 12:57:10 +0300
commit009250a096cdf2babc8d87defa05309e96b8bba2 (patch)
treed5b2d0115eaa9304b1f5d8297130fd68844648e4 /src/mesa/main
parentd09428c9ccb3ed41c3d17bd1505b6c7708fbd08e (diff)
mesa: remove FEATURE_es2_glsl and related defines.
Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/api_validate.c6
-rw-r--r--src/mesa/main/mfeatures.h2
2 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index d0d2ca4d451..d8cf6b8ff57 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -110,25 +110,20 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
}
switch (ctx->API) {
-#if FEATURE_es2_glsl
case API_OPENGLES2:
/* For ES2, we can draw if any vertex array is enabled (and we
* should always have a vertex program/shader). */
if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
return GL_FALSE;
break;
-#endif
-#if FEATURE_ES1
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return GL_FALSE;
break;
-#endif
-#if FEATURE_GL
case API_OPENGL:
case API_OPENGL_CORE:
{
@@ -151,7 +146,6 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
}
}
break;
-#endif
default:
ASSERT_NO_FEATURE();
diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h
index 005d6694927..578cb6a4b94 100644
--- a/src/mesa/main/mfeatures.h
+++ b/src/mesa/main/mfeatures.h
@@ -84,8 +84,6 @@
#define FEATURE_remap_table 0
#endif
-#define FEATURE_es2_glsl FEATURE_ES2
-
#define FEATURE_ARB_fragment_program 1
#define FEATURE_ARB_vertex_program 1
#define FEATURE_ARB_vertex_shader 1