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authorMarek Olšák <[email protected]>2015-10-17 22:50:11 +0200
committerMarek Olšák <[email protected]>2015-10-20 12:58:25 +0200
commit67f489ded3a4c575e203dc82368ebe645e72079a (patch)
tree579f430c3b2a5ad57a3fe3d73380b251a25a213f /src/mesa/main
parent8339585b1206232c1df165108ef6adadb0829ab0 (diff)
mesa: replace UsesClipDistance with ClipDistanceArraySize
This is more practical and needed by gallium. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h5
-rw-r--r--src/mesa/main/shaderapi.c6
2 files changed, 4 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9ca6deaabb6..20dd70ef734 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1891,7 +1891,7 @@ struct gl_program
* For vertex and geometry shaders, true if the program uses the
* gl_ClipDistance output. Ignored for fragment shaders.
*/
- GLboolean UsesClipDistanceOut;
+ unsigned ClipDistanceArraySize;
/** Named parameters, constants, etc. from program text */
@@ -2614,7 +2614,6 @@ struct gl_shader_program
* True if gl_ClipDistance is written to. Copied into
* gl_tess_eval_program by _mesa_copy_linked_program_data().
*/
- GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
} TessEval;
@@ -2637,7 +2636,6 @@ struct gl_shader_program
* True if gl_ClipDistance is written to. Copied into
* gl_geometry_program by _mesa_copy_linked_program_data().
*/
- GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
bool UsesEndPrimitive;
@@ -2650,7 +2648,6 @@ struct gl_shader_program
* True if gl_ClipDistance is written to. Copied into gl_vertex_program
* by _mesa_copy_linked_program_data().
*/
- GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
} Vert;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 18e463d4ccc..765602e50db 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2068,7 +2068,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
{
switch (type) {
case MESA_SHADER_VERTEX:
- dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
+ dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
break;
case MESA_SHADER_TESS_CTRL: {
struct gl_tess_ctrl_program *dst_tcp =
@@ -2083,7 +2083,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_tep->Spacing = src->TessEval.Spacing;
dst_tep->VertexOrder = src->TessEval.VertexOrder;
dst_tep->PointMode = src->TessEval.PointMode;
- dst->UsesClipDistanceOut = src->TessEval.UsesClipDistance;
+ dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
break;
}
case MESA_SHADER_GEOMETRY: {
@@ -2093,7 +2093,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_gp->Invocations = src->Geom.Invocations;
dst_gp->InputType = src->Geom.InputType;
dst_gp->OutputType = src->Geom.OutputType;
- dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
+ dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
dst_gp->UsesStreams = src->Geom.UsesStreams;
break;