diff options
author | Mathias Fröhlich <[email protected]> | 2011-10-31 22:23:51 +0100 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2011-11-29 06:37:19 +0100 |
commit | 762c9766c93697af8d7fbaa729aed118789dbe8e (patch) | |
tree | cff8bf8eaa64b2a47226c9f02f0e5e85c42949d0 /src/mesa/main | |
parent | dca6a28a14f22d77273d79d44f57b0d853c0242d (diff) |
mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
Replace the distinct struct gl_client_array members in gl_array_object by
an array of gl_client_arrays indexed by VERT_ATTRIB_*.
Renumber the vertex attributes slightly to keep the old semantics of the
distinct array members. Make use of the upper 32 bits in VERT_BIT_*.
Update all occurances of the distinct struct members with the array
equivalents.
Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 38 | ||||
-rw-r--r-- | src/mesa/main/api_validate.c | 6 | ||||
-rw-r--r-- | src/mesa/main/arrayobj.c | 94 | ||||
-rw-r--r-- | src/mesa/main/attrib.c | 13 | ||||
-rw-r--r-- | src/mesa/main/bufferobj.c | 11 | ||||
-rw-r--r-- | src/mesa/main/enable.c | 44 | ||||
-rw-r--r-- | src/mesa/main/get.c | 98 | ||||
-rw-r--r-- | src/mesa/main/getstring.c | 18 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 61 | ||||
-rw-r--r-- | src/mesa/main/nvprogram.c | 8 | ||||
-rw-r--r-- | src/mesa/main/state.c | 83 | ||||
-rw-r--r-- | src/mesa/main/varray.c | 98 |
12 files changed, 252 insertions, 320 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 4d9ff43b2e1..7bf55f3198b 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1474,44 +1474,44 @@ static void _ae_update_state( struct gl_context *ctx ) actx->nr_vbos = 0; /* conventional vertex arrays */ - if (arrayObj->Index.Enabled) { - aa->array = &arrayObj->Index; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->EdgeFlag.Enabled) { - aa->array = &arrayObj->EdgeFlag; + if (arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]; aa->offset = _gloffset_EdgeFlagv; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->Normal.Enabled) { - aa->array = &arrayObj->Normal; + if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]; aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->Color.Enabled) { - aa->array = &arrayObj->Color; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]; aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->SecondaryColor.Enabled) { - aa->array = &arrayObj->SecondaryColor; + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]; aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (arrayObj->FogCoord.Enabled) { - aa->array = &arrayObj->FogCoord; + if (arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]; aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]; if (attribArray->Enabled) { /* NOTE: we use generic glVertexAttribNV functions here. * If we ever remove GL_NV_vertex_program this will have to change. @@ -1528,8 +1528,8 @@ static void _ae_update_state( struct gl_context *ctx ) } /* generic vertex attribute arrays */ - for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ - struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; + for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */ + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]; if (attribArray->Enabled) { at->array = attribArray; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV @@ -1563,18 +1563,18 @@ static void _ae_update_state( struct gl_context *ctx ) } /* finally, vertex position */ - if (arrayObj->VertexAttrib[0].Enabled) { + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's * issued as the last (provoking) attribute). */ - aa->array = &arrayObj->VertexAttrib[0]; + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - else if (arrayObj->Vertex.Enabled) { - aa->array = &arrayObj->Vertex; + else if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_POS]; aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 4c7baca863b..efdecb212aa 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -120,7 +120,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function) case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled) + if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) return GL_FALSE; break; #endif @@ -142,8 +142,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function) /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic * array [0]). */ - return (ctx->Array.ArrayObj->Vertex.Enabled || - ctx->Array.ArrayObj->VertexAttrib[0].Enabled); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled || + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); } } break; diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index ffe4cf19e84..0439063b1e2 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -85,24 +85,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) { GLuint i; - _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL); - - for (i = 0; i < Elements(obj->TexCoord); i++) - _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL); - for (i = 0; i < Elements(obj->VertexAttrib); i++) - _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL); - -#if FEATURE_point_size_array - _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL); -#endif + _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj, NULL); } @@ -235,24 +219,36 @@ _mesa_initialize_array_object( struct gl_context *ctx, obj->RefCount = 1; /* Init the individual arrays */ - init_array(ctx, &obj->Vertex, 4, GL_FLOAT); - init_array(ctx, &obj->Weight, 1, GL_FLOAT); - init_array(ctx, &obj->Normal, 3, GL_FLOAT); - init_array(ctx, &obj->Color, 4, GL_FLOAT); - init_array(ctx, &obj->SecondaryColor, 3, GL_FLOAT); - init_array(ctx, &obj->FogCoord, 1, GL_FLOAT); - init_array(ctx, &obj->Index, 1, GL_FLOAT); - for (i = 0; i < Elements(obj->TexCoord); i++) { - init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT); - } - init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); for (i = 0; i < Elements(obj->VertexAttrib); i++) { - init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); - } - + switch (i) { + case VERT_ATTRIB_WEIGHT: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_WEIGHT], 1, GL_FLOAT); + break; + case VERT_ATTRIB_NORMAL: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_NORMAL], 3, GL_FLOAT); + break; + case VERT_ATTRIB_COLOR1: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR1], 3, GL_FLOAT); + break; + case VERT_ATTRIB_FOG: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_FOG], 1, GL_FLOAT); + break; + case VERT_ATTRIB_COLOR_INDEX: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX], 1, GL_FLOAT); + break; + case VERT_ATTRIB_EDGEFLAG: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_EDGEFLAG], 1, GL_BOOL); + break; #if FEATURE_point_size_array - init_array(ctx, &obj->PointSize, 1, GL_FLOAT); + case VERT_ATTRIB_POINT_SIZE: + init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_POINT_SIZE], 1, GL_FLOAT); + break; #endif + default: + init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); + break; + } + } _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, ctx->Shared->NullBufferObj); @@ -294,12 +290,9 @@ remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) static GLuint update_min(GLuint min, struct gl_client_array *array) { - if (array->Enabled) { - _mesa_update_array_max_element(array); - return MIN2(min, array->_MaxElement); - } - else - return min; + assert(array->Enabled); + _mesa_update_array_max_element(array); + return MIN2(min, array->_MaxElement); } @@ -310,23 +303,14 @@ void _mesa_update_array_object_max_element(struct gl_context *ctx, struct gl_array_object *arrayObj) { - GLuint i, min = ~0; - - min = update_min(min, &arrayObj->Vertex); - min = update_min(min, &arrayObj->Weight); - min = update_min(min, &arrayObj->Normal); - min = update_min(min, &arrayObj->Color); - min = update_min(min, &arrayObj->SecondaryColor); - min = update_min(min, &arrayObj->FogCoord); - min = update_min(min, &arrayObj->Index); - min = update_min(min, &arrayObj->EdgeFlag); -#if FEATURE_point_size_array - min = update_min(min, &arrayObj->PointSize); -#endif - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) - min = update_min(min, &arrayObj->TexCoord[i]); - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - min = update_min(min, &arrayObj->VertexAttrib[i]); + GLbitfield64 enabled = arrayObj->_Enabled; + GLuint min = ~0u; + + while (enabled) { + GLint attrib = _mesa_ffsll(enabled) - 1; + enabled &= ~BITFIELD64_BIT(attrib); + min = update_min(min, &arrayObj->VertexAttrib[attrib]); + } /* _MaxElement is one past the last legal array element */ arrayObj->_MaxElement = min; diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 30297de1912..6f4a91b1f17 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1322,19 +1322,6 @@ copy_array_object(struct gl_context *ctx, /* In theory must be the same anyway, but on recreate make sure it matches */ dest->VBOonly = src->VBOonly; - _mesa_copy_client_array(ctx, &dest->Vertex, &src->Vertex); - _mesa_copy_client_array(ctx, &dest->Weight, &src->Weight); - _mesa_copy_client_array(ctx, &dest->Normal, &src->Normal); - _mesa_copy_client_array(ctx, &dest->Color, &src->Color); - _mesa_copy_client_array(ctx, &dest->SecondaryColor, &src->SecondaryColor); - _mesa_copy_client_array(ctx, &dest->FogCoord, &src->FogCoord); - _mesa_copy_client_array(ctx, &dest->Index, &src->Index); - _mesa_copy_client_array(ctx, &dest->EdgeFlag, &src->EdgeFlag); -#if FEATURE_point_size_array - _mesa_copy_client_array(ctx, &dest->PointSize, &src->PointSize); -#endif - for (i = 0; i < Elements(src->TexCoord); i++) - _mesa_copy_client_array(ctx, &dest->TexCoord[i], &src->TexCoord[i]); for (i = 0; i < Elements(src->VertexAttrib); i++) _mesa_copy_client_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]); diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 23e19f10a7f..cc6f6753dbf 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -738,17 +738,6 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) } /* unbind any vertex pointers bound to this buffer */ - unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj); - unbind(ctx, &arrayObj->Weight.BufferObj, bufObj); - unbind(ctx, &arrayObj->Normal.BufferObj, bufObj); - unbind(ctx, &arrayObj->Color.BufferObj, bufObj); - unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj); - unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj); - unbind(ctx, &arrayObj->Index.BufferObj, bufObj); - unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj); - for (j = 0; j < Elements(arrayObj->TexCoord); j++) { - unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj); - } for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) { unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj); } diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f45589f7de3..6461ac1b3c9 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -59,41 +59,41 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state) switch (cap) { case GL_VERTEX_ARRAY: - var = &arrayObj->Vertex.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled; flag = VERT_BIT_POS; break; case GL_NORMAL_ARRAY: - var = &arrayObj->Normal.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled; flag = VERT_BIT_NORMAL; break; case GL_COLOR_ARRAY: - var = &arrayObj->Color.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled; flag = VERT_BIT_COLOR0; break; case GL_INDEX_ARRAY: - var = &arrayObj->Index.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled; flag = VERT_BIT_COLOR_INDEX; break; case GL_TEXTURE_COORD_ARRAY: - var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; flag = VERT_BIT_TEX(ctx->Array.ActiveTexture); break; case GL_EDGE_FLAG_ARRAY: - var = &arrayObj->EdgeFlag.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled; flag = VERT_BIT_EDGEFLAG; break; case GL_FOG_COORDINATE_ARRAY_EXT: - var = &arrayObj->FogCoord.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled; flag = VERT_BIT_FOG; break; case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &arrayObj->SecondaryColor.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled; flag = VERT_BIT_COLOR1; break; #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: - var = &arrayObj->PointSize.Enabled; + var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled; flag = VERT_BIT_POINT_SIZE; break; #endif @@ -118,8 +118,8 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state) CHECK_EXTENSION(NV_vertex_program, cap); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - var = &arrayObj->VertexAttrib[n].Enabled; + ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled; flag = VERT_BIT_GENERIC(n); } break; @@ -1226,27 +1226,27 @@ _mesa_IsEnabled( GLenum cap ) /* client-side state */ case GL_VERTEX_ARRAY: - return (ctx->Array.ArrayObj->Vertex.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0); case GL_NORMAL_ARRAY: - return (ctx->Array.ArrayObj->Normal.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0); case GL_COLOR_ARRAY: - return (ctx->Array.ArrayObj->Color.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0); case GL_INDEX_ARRAY: - return (ctx->Array.ArrayObj->Index.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0); case GL_TEXTURE_COORD_ARRAY: - return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture] + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)] .Enabled != 0); case GL_EDGE_FLAG_ARRAY: - return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0); case GL_FOG_COORDINATE_ARRAY_EXT: CHECK_EXTENSION(EXT_fog_coord); - return (ctx->Array.ArrayObj->FogCoord.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0); case GL_SECONDARY_COLOR_ARRAY_EXT: CHECK_EXTENSION(EXT_secondary_color); - return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0); #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: - return (ctx->Array.ArrayObj->PointSize.Enabled != 0); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0); #endif /* GL_ARB_texture_cube_map */ @@ -1312,8 +1312,8 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(NV_vertex_program); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); + ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled != 0); } case GL_MAP1_VERTEX_ATTRIB0_4_NV: case GL_MAP1_VERTEX_ATTRIB1_4_NV: diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 95bc4a527cd..a97ba3a2b04 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -589,17 +589,17 @@ static const struct value_desc values[] = { { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit }, - { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, - { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, - { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, - { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, - { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, - { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, - { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, + { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA }, + { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA }, + { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA }, + { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA }, + { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA }, + { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA }, + { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA }, + { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA }, + { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA }, + { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA }, + { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_SIZE, @@ -634,11 +634,11 @@ static const struct value_desc values[] = { /* GL_ARB_vertex_buffer_object */ { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA }, { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA }, { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, /* GL_OES_point_sprite */ @@ -927,13 +927,13 @@ static const struct value_desc values[] = { { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, - { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, - { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, + { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA }, + { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA }, + { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA }, { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, /* GL_ARB_texture_compression */ @@ -958,24 +958,24 @@ static const struct value_desc values[] = { { GL_CURRENT_SECONDARY_COLOR_EXT, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_EXT_secondary_color_flush_current }, - { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), + { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), + { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), + { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), + { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), extra_EXT_secondary_color }, /* GL_EXT_fog_coord */ { GL_CURRENT_FOG_COORDINATE_EXT, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_EXT_fog_coord_flush_current }, - { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), + { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), + { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), + { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), extra_EXT_fog_coord }, { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), extra_EXT_fog_coord }, @@ -998,37 +998,37 @@ static const struct value_desc values[] = { /* GL_NV_vertex_program */ { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), + { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), + { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), + { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), + { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), + { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), + { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), + { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), + { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), + { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), + { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), + { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), + { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), + { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), + { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), + { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled), extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), + { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled), extra_NV_vertex_program }, { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), extra_NV_vertex_program }, @@ -1099,13 +1099,13 @@ static const struct value_desc values[] = { /* GL_ARB_vertex_buffer_object */ { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, + offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA }, /* GL_EXT_pixel_buffer_object */ { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, @@ -1487,7 +1487,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu case GL_TEXTURE_COORD_ARRAY_SIZE: case GL_TEXTURE_COORD_ARRAY_TYPE: case GL_TEXTURE_COORD_ARRAY_STRIDE: - array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; v->value_int = *(GLuint *) ((char *) array + d->offset); break; @@ -1627,7 +1627,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: v->value_int = - ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name; @@ -1679,7 +1679,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; break; case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: - v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; + v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name; break; case GL_FOG_COLOR: diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index c381fb2dfdf..dbf6c3f5e42 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -190,28 +190,28 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params ) switch (pname) { case GL_VERTEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr; break; case GL_NORMAL_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr; break; case GL_COLOR_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr; break; case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr; break; case GL_FOG_COORDINATE_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr; break; case GL_INDEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr; break; case GL_TEXTURE_COORD_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; break; case GL_EDGE_FLAG_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr; break; case GL_FEEDBACK_BUFFER_POINTER: *params = ctx->Feedback.Buffer; @@ -221,7 +221,7 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params ) break; #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_POINTER_OES: - *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr; + *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr; break; #endif default: diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index bedb87ca485..08cd80a7f1a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -110,7 +110,6 @@ typedef enum VERT_ATTRIB_COLOR1 = 4, VERT_ATTRIB_FOG = 5, VERT_ATTRIB_COLOR_INDEX = 6, - VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ VERT_ATTRIB_EDGEFLAG = 7, VERT_ATTRIB_TEX0 = 8, VERT_ATTRIB_TEX1 = 9, @@ -120,23 +119,24 @@ typedef enum VERT_ATTRIB_TEX5 = 13, VERT_ATTRIB_TEX6 = 14, VERT_ATTRIB_TEX7 = 15, - VERT_ATTRIB_GENERIC0 = 16, - VERT_ATTRIB_GENERIC1 = 17, - VERT_ATTRIB_GENERIC2 = 18, - VERT_ATTRIB_GENERIC3 = 19, - VERT_ATTRIB_GENERIC4 = 20, - VERT_ATTRIB_GENERIC5 = 21, - VERT_ATTRIB_GENERIC6 = 22, - VERT_ATTRIB_GENERIC7 = 23, - VERT_ATTRIB_GENERIC8 = 24, - VERT_ATTRIB_GENERIC9 = 25, - VERT_ATTRIB_GENERIC10 = 26, - VERT_ATTRIB_GENERIC11 = 27, - VERT_ATTRIB_GENERIC12 = 28, - VERT_ATTRIB_GENERIC13 = 29, - VERT_ATTRIB_GENERIC14 = 30, - VERT_ATTRIB_GENERIC15 = 31, - VERT_ATTRIB_MAX = 32 + VERT_ATTRIB_POINT_SIZE = 16, + VERT_ATTRIB_GENERIC0 = 17, + VERT_ATTRIB_GENERIC1 = 18, + VERT_ATTRIB_GENERIC2 = 19, + VERT_ATTRIB_GENERIC3 = 20, + VERT_ATTRIB_GENERIC4 = 21, + VERT_ATTRIB_GENERIC5 = 22, + VERT_ATTRIB_GENERIC6 = 23, + VERT_ATTRIB_GENERIC7 = 24, + VERT_ATTRIB_GENERIC8 = 25, + VERT_ATTRIB_GENERIC9 = 26, + VERT_ATTRIB_GENERIC10 = 27, + VERT_ATTRIB_GENERIC11 = 28, + VERT_ATTRIB_GENERIC12 = 29, + VERT_ATTRIB_GENERIC13 = 30, + VERT_ATTRIB_GENERIC14 = 31, + VERT_ATTRIB_GENERIC15 = 32, + VERT_ATTRIB_MAX = 33 } gl_vert_attrib; /** @@ -180,7 +180,6 @@ typedef enum #define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1) #define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG) #define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX) -#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE) #define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG) #define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0) #define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1) @@ -190,6 +189,7 @@ typedef enum #define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5) #define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6) #define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7) +#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE) #define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0) #define VERT_BIT(i) BITFIELD64_BIT(i) @@ -1608,27 +1608,8 @@ struct gl_array_object _glthread_Mutex Mutex; GLboolean VBOonly; /**< require all arrays to live in VBOs? */ - /** Conventional vertex arrays */ - /*@{*/ - struct gl_client_array Vertex; - struct gl_client_array Weight; - struct gl_client_array Normal; - struct gl_client_array Color; - struct gl_client_array SecondaryColor; - struct gl_client_array FogCoord; - struct gl_client_array Index; - struct gl_client_array EdgeFlag; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array PointSize; - /*@}*/ - - /** - * Generic arrays for vertex programs/shaders. - * For NV vertex programs, these attributes alias and take priority - * over the conventional attribs above. For ARB vertex programs and - * GLSL vertex shaders, these attributes are separate. - */ - struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; + /** Vertex attribute arrays */ + struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /** Mask of VERT_BIT_* values indicating which arrays are enabled */ GLbitfield64 _Enabled; diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c index a0e89b10f5e..dae11566e39 100644 --- a/src/mesa/main/nvprogram.c +++ b/src/mesa/main/nvprogram.c @@ -365,7 +365,7 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) return; } - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: @@ -409,7 +409,7 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) return; } - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: @@ -453,7 +453,7 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) return; } - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: @@ -508,7 +508,7 @@ _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) return; } - *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; + *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr; } void diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 12ebd6d2568..7e43563bd01 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -83,98 +83,101 @@ update_arrays( struct gl_context *ctx ) struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint i, min = ~0; - /* find min of _MaxElement values for all enabled arrays */ + /* find min of _MaxElement values for all enabled arrays. + * Note that the generic arrays always take precedence over + * the legacy arrays. + */ /* 0 */ if (ctx->VertexProgram._Current - && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]); } - else if (arrayObj->Vertex.Enabled) { - min = update_min(min, &arrayObj->Vertex); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); } /* 1 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC1].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC1]); } /* no conventional vertex weight array */ /* 2 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC2].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC2]); } - else if (arrayObj->Normal.Enabled) { - min = update_min(min, &arrayObj->Normal); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); } /* 3 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC3].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC3]); } - else if (arrayObj->Color.Enabled) { - min = update_min(min, &arrayObj->Color); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); } /* 4 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC4].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC4]); } - else if (arrayObj->SecondaryColor.Enabled) { - min = update_min(min, &arrayObj->SecondaryColor); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); } /* 5 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC5].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC5]); } - else if (arrayObj->FogCoord.Enabled) { - min = update_min(min, &arrayObj->FogCoord); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); } /* 6 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC6].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC6]); } - else if (arrayObj->Index.Enabled) { - min = update_min(min, &arrayObj->Index); + else if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); } /* 7 */ if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC7].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC7]); } /* 8..15 */ - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { + for (i = 0; i < VERT_ATTRIB_TEX_MAX; i++) { if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); + && arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC8 + i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC8 + i]); } - else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits - && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { - min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); + else if (i < ctx->Const.MaxTextureCoordUnits + && arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]); } } /* 16..31 */ if (ctx->VertexProgram._Current) { - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - if (arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]); } } } - if (arrayObj->EdgeFlag.Enabled) { - min = update_min(min, &arrayObj->EdgeFlag); + if (arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); } /* _MaxElement is one past the last legal array element */ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index da88eae0823..fdcd87721b1 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -108,8 +108,7 @@ type_to_bit(const struct gl_context *ctx, GLenum type) * functions. * * \param func name of calling function used for error reporting - * \param array the array to update - * \param dirtyBit which bit to set in ctx->Array.NewState for this array + * \param attrib the attribute array index to update * \param legalTypes bitmask of *_BIT above indicating legal datatypes * \param sizeMin min allowable size value * \param sizeMax max allowable size value (may also be BGRA_OR_4) @@ -123,13 +122,13 @@ type_to_bit(const struct gl_context *ctx, GLenum type) static void update_array(struct gl_context *ctx, const char *func, - struct gl_client_array *array, - GLbitfield64 dirtyBit, GLbitfield legalTypesMask, + GLuint attrib, GLbitfield legalTypesMask, GLint sizeMin, GLint sizeMax, GLint size, GLenum type, GLsizei stride, GLboolean normalized, GLboolean integer, const GLvoid *ptr) { + struct gl_client_array *array; GLbitfield typeBit; GLsizei elementSize; GLenum format = GL_RGBA; @@ -206,6 +205,7 @@ update_array(struct gl_context *ctx, elementSize = _mesa_sizeof_type(type) * size; + array = &ctx->Array.ArrayObj->VertexAttrib[attrib]; array->Size = size; array->Type = type; array->Format = format; @@ -220,7 +220,7 @@ update_array(struct gl_context *ctx, ctx->Array.ArrayBufferObj); ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= dirtyBit; + ctx->Array.NewState |= VERT_BIT(attrib); } @@ -237,8 +237,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) if (ctx->API == API_OPENGLES) legalTypes |= BYTE_BIT; - update_array(ctx, "glVertexPointer", - &ctx->Array.ArrayObj->Vertex, VERT_BIT_POS, + update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS, legalTypes, 2, 4, size, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -255,8 +254,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glNormalPointer", - &ctx->Array.ArrayObj->Normal, VERT_BIT_NORMAL, + update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3, type, stride, GL_TRUE, GL_FALSE, ptr); } @@ -275,8 +273,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glColorPointer", - &ctx->Array.ArrayObj->Color, VERT_BIT_COLOR0, + update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0, legalTypes, 3, BGRA_OR_4, size, type, stride, GL_TRUE, GL_FALSE, ptr); } @@ -289,8 +286,7 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glFogCoordPointer", - &ctx->Array.ArrayObj->FogCoord, VERT_BIT_FOG, + update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -304,8 +300,7 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glIndexPointer", - &ctx->Array.ArrayObj->Index, VERT_BIT_COLOR_INDEX, + update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -324,8 +319,7 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glSecondaryColorPointer", - &ctx->Array.ArrayObj->SecondaryColor, VERT_BIT_COLOR1, + update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1, legalTypes, 3, BGRA_OR_4, size, type, stride, GL_TRUE, GL_FALSE, ptr); } @@ -349,9 +343,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, ASSERT(unit < Elements(ctx->Array.ArrayObj->TexCoord)); - update_array(ctx, "glTexCoordPointer", - &ctx->Array.ArrayObj->TexCoord[unit], - VERT_BIT_TEX(unit), + update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit), legalTypes, 1, 4, size, type, stride, GL_FALSE, GL_FALSE, ptr); @@ -367,8 +359,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - update_array(ctx, "glEdgeFlagPointer", - &ctx->Array.ArrayObj->EdgeFlag, VERT_BIT_EDGEFLAG, + update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG, legalTypes, 1, 1, 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr); } @@ -387,8 +378,7 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr) return; } - update_array(ctx, "glPointSizePointer", - &ctx->Array.ArrayObj->PointSize, VERT_BIT_POINT_SIZE, + update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } @@ -421,9 +411,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, "glVertexAttribPointerNV", - &ctx->Array.ArrayObj->VertexAttrib[index], - VERT_BIT_GENERIC(index), + update_array(ctx, "glVertexAttribPointerNV", VERT_ATTRIB_GENERIC(index), legalTypes, 1, BGRA_OR_4, size, type, stride, normalized, GL_FALSE, ptr); } @@ -456,9 +444,7 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, "glVertexAttribPointer", - &ctx->Array.ArrayObj->VertexAttrib[index], - VERT_BIT_GENERIC(index), + update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, BGRA_OR_4, size, type, stride, normalized, GL_FALSE, ptr); } @@ -488,9 +474,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, return; } - update_array(ctx, "glVertexAttribIPointer", - &ctx->Array.ArrayObj->VertexAttrib[index], - VERT_BIT_GENERIC(index), + update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, 4, size, type, stride, normalized, integer, ptr); } @@ -509,10 +493,10 @@ _mesa_EnableVertexAttribArrayARB(GLuint index) return; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE; + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE; ctx->Array.ArrayObj->_Enabled |= VERT_BIT_GENERIC(index); ctx->Array.NewState |= VERT_BIT_GENERIC(index); } @@ -530,10 +514,10 @@ _mesa_DisableVertexAttribArrayARB(GLuint index) return; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE; + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE; ctx->Array.ArrayObj->_Enabled &= ~VERT_BIT_GENERIC(index); ctx->Array.NewState |= VERT_BIT_GENERIC(index); } @@ -555,9 +539,9 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, return 0; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); - array = &ctx->Array.ArrayObj->VertexAttrib[index]; + array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: @@ -607,8 +591,10 @@ get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) return NULL; } + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + FLUSH_CURRENT(ctx, 0); - return ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; + return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)]; } void GLAPIENTRY @@ -741,9 +727,9 @@ _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer) return; } - ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); - *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; + *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr; } @@ -1133,7 +1119,9 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) return; } - ctx->Array.ArrayObj->VertexAttrib[index].InstanceDivisor = divisor; + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + + ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].InstanceDivisor = divisor; } @@ -1193,18 +1181,18 @@ _mesa_print_arrays(struct gl_context *ctx) _mesa_update_array_object_max_element(ctx, arrayObj); printf("Array Object %u\n", arrayObj->Name); - if (arrayObj->Vertex.Enabled) - print_array("Vertex", -1, &arrayObj->Vertex); - if (arrayObj->Normal.Enabled) - print_array("Normal", -1, &arrayObj->Normal); - if (arrayObj->Color.Enabled) - print_array("Color", -1, &arrayObj->Color); - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - if (arrayObj->TexCoord[i].Enabled) - print_array("TexCoord", i, &arrayObj->TexCoord[i]); - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - if (arrayObj->VertexAttrib[i].Enabled) - print_array("Attrib", i, &arrayObj->VertexAttrib[i]); + if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) + print_array("Vertex", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); + if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) + print_array("Normal", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); + if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) + print_array("Color", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) + if (arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled) + print_array("TexCoord", i, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) + print_array("Attrib", i, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]); printf(" _MaxElement = %u\n", arrayObj->_MaxElement); } |