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authorChia-I Wu <[email protected]>2014-03-20 15:50:36 +0800
committerChia-I Wu <[email protected]>2014-04-01 13:41:20 +0800
commit5d76e4464323fd72af8bd5e455638004a6379e21 (patch)
tree4a9c8db56cb84d7396348e5851bf40047d23533c /src/mesa/main
parent010171b562b0580595996e979c06a989f0b40a3c (diff)
glsl: remove UBO fields from _mesa_glsl_parse_state
They are not needed since 514f8c7ec7cc1ab18be93cebb5b9bf970b1955a9. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 33cb8888136..15c0a5931b3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2421,8 +2421,7 @@ struct gl_shader
/**
* This shader's uniform block information.
*
- * The offsets of the variables are assigned only for shaders in a program's
- * _LinkedShaders[].
+ * These fields are only set post-linking.
*/
struct gl_uniform_block *UniformBlocks;
unsigned NumUniformBlocks;