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authorMarek Olšák <[email protected]>2012-04-16 04:21:03 +0200
committerMarek Olšák <[email protected]>2012-04-19 14:47:21 +0200
commit576c8c592a4be7047a00b0c8fe3851b09f10d8d4 (patch)
treede72949f79450fd2a8b47fcef50f2af78ed2c9ea /src/mesa/main
parent784dd51198433e5c299da4a7742c68d21d68d1c1 (diff)
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
This is a frequently-updated state and _NEW_ARRAY already causes revalidation of the vbo module. It's kinda counter-productive to recompute arrays in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/state.c11
3 files changed, 8 insertions, 6 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 3c91b1a42ad..8a42281db0f 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -337,7 +337,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
}
else if (!(vertexProgram || vertexShader)) {
/* Fixed function vertex logic */
- /* _NEW_ARRAY */
+ /* _NEW_VARYING_VP_INPUTS */
GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e1afdbc9090..f277307a89d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3062,6 +3062,7 @@ struct gl_matrix_stack
#define _NEW_BUFFER_OBJECT (1 << 28)
#define _NEW_FRAG_CLAMP (1 << 29)
#define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */
+#define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */
#define _NEW_ALL ~0
/**
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index c953efc8127..627bf838c0f 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -473,12 +473,13 @@ _mesa_update_state_locked( struct gl_context *ctx )
/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
- _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
- _NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR);
+ _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT |
+ _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP |
+ _NEW_COLOR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
- prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
- _NEW_TRANSFORM | _NEW_POINT |
+ prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE |
+ _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT |
_NEW_FOG | _NEW_LIGHT |
_MESA_NEW_NEED_EYE_COORDS);
}
@@ -626,7 +627,7 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx,
{
if (ctx->varying_vp_inputs != varying_inputs) {
ctx->varying_vp_inputs = varying_inputs;
- ctx->NewState |= _NEW_ARRAY;
+ ctx->NewState |= _NEW_VARYING_VP_INPUTS;
/*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
}
}