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authorTimothy Arceri <[email protected]>2016-11-22 19:47:48 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (patch)
treed7e554f10ceac113982a156a28d816f5bc610132 /src/mesa/main
parent0a9d102ddc3af65a136a936ff4fb02bcc15377c0 (diff)
mesa/glsl: move pixel_center_integer to gl_shader
This is only used by gl_linked_shader as a temp during linking so use a temp there instead. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cf06674ebfe..7b8be09d778 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2245,8 +2245,6 @@ struct gl_shader_info
bool PostDepthCoverage;
bool InnerCoverage;
- bool pixel_center_integer;
-
struct {
/** Global xfb_stride out qualifier if any */
GLuint BufferStride[MAX_FEEDBACK_BUFFERS];
@@ -2436,6 +2434,7 @@ struct gl_shader
* Fragment shader state from GLSL 1.50 layout qualifiers.
*/
bool origin_upper_left;
+ bool pixel_center_integer;
struct gl_shader_info info;
};