aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2013-04-23 10:57:45 -0600
committerBrian Paul <[email protected]>2013-04-23 21:09:17 -0600
commitf74da3e98807f788d3e830ef9f12e3ddfc99eac8 (patch)
tree86ba2f261ef73b9b4a08d0117240ed021f2b9675 /src/mesa/main
parent976b529b7c977e11a487c61d92bc5037cfd32155 (diff)
mesa: use new _mesa_inside_dlist_begin_end() function
Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/context.h11
-rw-r--r--src/mesa/main/dlist.c4
2 files changed, 13 insertions, 2 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 05251849b57..396cbd2d63d 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -201,6 +201,17 @@ _mesa_inside_begin_end(const struct gl_context *ctx)
/**
+ * Are we currently between glBegin and glEnd in a display list?
+ */
+static inline GLboolean
+_mesa_inside_dlist_begin_end(const struct gl_context *ctx)
+{
+ return ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END;
+}
+
+
+
+/**
* \name Macros for flushing buffered rendering commands before state changes,
* checking if inside glBegin/glEnd, etc.
*/
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 33aeffcfb55..89af17c1e9e 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -3777,7 +3777,7 @@ save_ShadeModel(GLenum mode)
/* Only save the value if we know the statechange will take effect:
*/
- if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ if (!_mesa_inside_dlist_begin_end(ctx))
ctx->ListState.Current.ShadeModel = mode;
n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
@@ -5657,7 +5657,7 @@ save_Begin(GLenum mode)
*/
ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
}
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ else if (!_mesa_inside_dlist_begin_end(ctx)) {
ctx->Driver.CurrentSavePrimitive = mode;
}
else {