diff options
author | Timothy Arceri <[email protected]> | 2016-10-31 22:39:17 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-23 14:48:04 +1100 |
commit | c505d6d852220f4aaaee161465dd2c579647e672 (patch) | |
tree | d77bf00e32a00b310fa09399974f5a51f99be073 /src/mesa/main | |
parent | 31daeb5bf14334bc0d39f28c9102cd15d834abfc (diff) |
mesa: use gl_program for CurrentProgram rather than gl_shader_program
This makes much more sense and should be more performant in some
critical paths such as SSO validation which is called at draw time.
Previously the CurrentProgram array could have contained multiple
pointers to the same struct which was confusing and we would often
need to fish out the information we were really after from the
gl_program anyway.
Also it was error prone to depend on the _LinkedShader array for
programs in current use because a failed linking attempt will lose
the infomation about the current program in use which is still
valid.
V2: fix validate_io() to compare linked_stages rather than the
consumer and producer to decide if we are looking at inward
facing shader interfaces which don't need validation.
Acked-by: Edward O'Callaghan <[email protected]>
To avoid build regressions the following 2 patches were squashed in to
this commit:
mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use()
These are rewritten to do what the function name suggests, that is
_mesa_shader_program_use() sets the use of all stage and
_mesa_program_use() sets the use of a single stage.
Reviewed-by: Lionel Landwerlin <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
mesa: update active relinked program
This likely fixes a subroutine bug were
_mesa_shader_program_init_subroutine_defaults() would never have been
called for the relinked program as we previously just set
_NEW_PROGRAM as dirty and never called the _mesa_use* functions when
linking.
Acked-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_validate.c | 57 | ||||
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/pipelineobj.c | 76 | ||||
-rw-r--r-- | src/mesa/main/shader_query.cpp | 38 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 104 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.h | 9 | ||||
-rw-r--r-- | src/mesa/main/state.c | 50 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 5 | ||||
-rw-r--r-- | src/mesa/main/transformfeedback.c | 2 | ||||
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 21 |
11 files changed, 160 insertions, 210 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 5f051dbec6f..6c95701ea0e 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -191,12 +191,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #ifdef DEBUG if (ctx->_Shader->Flags & GLSL_LOG) { - struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; - gl_shader_stage i; + struct gl_program **prog = ctx->_Shader->CurrentProgram; - for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (shProg[i] == NULL || shProg[i]->_LinkedShaders[i] == NULL || - shProg[i]->_LinkedShaders[i]->Program->_Used) + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog[i] == NULL || prog[i]->_Used) continue; /* This is the first time this shader is being used. @@ -208,12 +206,12 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) * program isn't also bound to the fragment shader target we don't * want to log its fragment data. */ - _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program); + _mesa_append_uniforms_to_file(prog[i]); } - for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (shProg[i] != NULL && shProg[i]->_LinkedShaders[i] != NULL) - shProg[i]->_LinkedShaders[i]->Program->_Used = GL_TRUE; + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (prog[i] != NULL) + prog[i]->_Used = GL_TRUE; } } #endif @@ -394,17 +392,15 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { const GLenum geom_mode = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> - _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType; - struct gl_shader_program *tes = + info.gs.input_primitive; + struct gl_program *tes = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; GLenum mode_before_gs = mode; if (tes) { - struct gl_linked_shader *tes_sh = - tes->_LinkedShaders[MESA_SHADER_TESS_EVAL]; - if (tes_sh->info.TessEval.PointMode) + if (tes->info.tess.point_mode) mode_before_gs = GL_POINTS; - else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) + else if (tes->info.tess.primitive_mode == GL_ISOLINES) mode_before_gs = GL_LINES; else /* the GL_QUADS mode generates triangles too */ @@ -501,8 +497,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> - _LinkedShaders[MESA_SHADER_GEOMETRY]-> - info.Geom.OutputType) { + info.gs.output_primitive) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; @@ -517,13 +512,11 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) } } else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) { - struct gl_shader_program *tes = + struct gl_program *tes = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; - struct gl_linked_shader *tes_sh = - tes->_LinkedShaders[MESA_SHADER_TESS_EVAL]; - if (tes_sh->info.TessEval.PointMode) + if (tes->info.tess.point_mode) pass = ctx->TransformFeedback.Mode == GL_POINTS; - else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) + else if (tes->info.tess.primitive_mode == GL_ISOLINES) pass = ctx->TransformFeedback.Mode == GL_LINES; else pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; @@ -1296,8 +1289,6 @@ _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx, static bool check_valid_to_compute(struct gl_context *ctx, const char *function) { - struct gl_shader_program *prog; - if (!_mesa_has_compute_shaders(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "unsupported function (%s) called", @@ -1310,8 +1301,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function) * "An INVALID_OPERATION error is generated if there is no active program * for the compute shader stage." */ - prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; - if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { + if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no active compute shader)", function); @@ -1325,7 +1315,6 @@ GLboolean _mesa_validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups) { - struct gl_shader_program *prog; int i; FLUSH_CURRENT(ctx, 0); @@ -1363,8 +1352,8 @@ _mesa_validate_DispatchCompute(struct gl_context *ctx, * "An INVALID_OPERATION error is generated by DispatchCompute if the active * program for the compute shader stage has a variable work group size." */ - prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; - if (prog->Comp.LocalSizeVariable) { + struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; + if (prog->info.cs.local_size_variable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDispatchCompute(variable work group size forbidden)"); return GL_FALSE; @@ -1378,7 +1367,6 @@ _mesa_validate_DispatchComputeGroupSizeARB(struct gl_context *ctx, const GLuint *num_groups, const GLuint *group_size) { - struct gl_shader_program *prog; GLuint total_invocations = 1; int i; @@ -1393,8 +1381,8 @@ _mesa_validate_DispatchComputeGroupSizeARB(struct gl_context *ctx, * DispatchComputeGroupSizeARB if the active program for the compute * shader stage has a fixed work group size." */ - prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; - if (!prog->Comp.LocalSizeVariable) { + struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; + if (!prog->info.cs.local_size_variable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDispatchComputeGroupSizeARB(fixed work group size " "forbidden)"); @@ -1462,7 +1450,6 @@ valid_dispatch_indirect(struct gl_context *ctx, GLsizei size, const char *name) { const uint64_t end = (uint64_t) indirect + size; - struct gl_shader_program *prog; if (!check_valid_to_compute(ctx, name)) return GL_FALSE; @@ -1513,8 +1500,8 @@ valid_dispatch_indirect(struct gl_context *ctx, * "An INVALID_OPERATION error is generated if the active program for the * compute shader stage has a variable work group size." */ - prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; - if (prog->Comp.LocalSizeVariable) { + struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; + if (prog->info.cs.local_size_variable) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(variable work group size forbidden)", name); return GL_FALSE; diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 6261b9cacc5..b2942f1aada 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -300,9 +300,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = - (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && - ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->data->LinkStatus && - ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL; const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -366,7 +364,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; else vprog = ctx->VertexProgram.Current; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 7784d2548d2..c733911c476 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2907,7 +2907,7 @@ struct gl_pipeline_object * * There is a separate program set for each shader stage. */ - struct gl_shader_program *CurrentProgram[MESA_SHADER_STAGES]; + struct gl_program *CurrentProgram[MESA_SHADER_STAGES]; struct gl_program *_CurrentFragmentProgram; diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index e777f991589..ec5df896c09 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -61,7 +61,7 @@ _mesa_delete_pipeline_object(struct gl_context *ctx, _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL); for (i = 0; i < MESA_SHADER_STAGES; i++) - _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL); + _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL); _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); mtx_destroy(&obj->Mutex); @@ -218,6 +218,18 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx, } } +static void +use_program_stage(struct gl_context *ctx, GLenum type, + struct gl_shader_program *shProg, + struct gl_pipeline_object *pipe) { + gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type); + struct gl_program *prog = NULL; + if (shProg && shProg->_LinkedShaders[stage]) + prog = shProg->_LinkedShaders[stage]->Program; + + _mesa_use_program(ctx, stage, prog, pipe); +} + /** * Bound program to severals stages of the pipeline */ @@ -325,22 +337,22 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) * configured for the indicated shader stages." */ if ((stages & GL_VERTEX_SHADER_BIT) != 0) - _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe); + use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe); if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) - _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe); + use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe); if ((stages & GL_GEOMETRY_SHADER_BIT) != 0) - _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe); + use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe); if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0) - _mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); + use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0) - _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); + use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); if ((stages & GL_COMPUTE_SHADER_BIT) != 0) - _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe); + use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe); pipe->Validated = false; } @@ -469,11 +481,9 @@ _mesa_bind_pipeline(struct gl_context *ctx, FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (ctx->_Shader->CurrentProgram[i]) { - struct gl_linked_shader *sh = - ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]; - if (sh) - _mesa_program_init_subroutine_defaults(ctx, sh->Program); + struct gl_program *prog = ctx->_Shader->CurrentProgram[i]; + if (prog) { + _mesa_program_init_subroutine_defaults(ctx, prog); } } } @@ -659,35 +669,35 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) return; case GL_VERTEX_SHADER: *params = pipe->CurrentProgram[MESA_SHADER_VERTEX] - ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0; + ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0; return; case GL_TESS_EVALUATION_SHADER: if (!has_tess) break; *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL] - ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0; + ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0; return; case GL_TESS_CONTROL_SHADER: if (!has_tess) break; *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] - ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0; + ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0; return; case GL_GEOMETRY_SHADER: if (!has_gs) break; *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY] - ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0; + ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0; return; case GL_FRAGMENT_SHADER: *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT] - ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0; + ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0; return; case GL_COMPUTE_SHADER: if (!_mesa_has_compute_shaders(ctx)) break; *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE] - ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0; + ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0; return; default: break; @@ -703,23 +713,22 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) */ static bool program_stages_all_active(struct gl_pipeline_object *pipe, - const struct gl_shader_program *prog) + const struct gl_program *prog) { - unsigned i; bool status = true; if (!prog) return true; - for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (prog->_LinkedShaders[i]) { - if (pipe->CurrentProgram[i]) { - if (prog->Name != pipe->CurrentProgram[i]->Name) { - status = false; - } - } else { + unsigned mask = prog->sh.data->linked_stages; + while (mask) { + const int i = u_bit_scan(&mask); + if (pipe->CurrentProgram[i]) { + if (prog->Id != pipe->CurrentProgram[i]->Id) { status = false; } + } else { + status = false; } } @@ -727,7 +736,7 @@ program_stages_all_active(struct gl_pipeline_object *pipe, pipe->InfoLog = ralloc_asprintf(pipe, "Program %d is not active for all " "shaders that was linked", - prog->Name); + prog->Id); } return status; @@ -742,7 +751,7 @@ program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) * sequence of unrelated programs or empty stages. */ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_shader_program *cur = pipe->CurrentProgram[i]; + struct gl_program *cur = pipe->CurrentProgram[i]; /* Empty stages anywhere in the pipe are OK. Also we can be confident * that if the linked_stages mask matches we are looking at the same @@ -751,7 +760,7 @@ program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) * programs with the sames stages linked are not active for all linked * stages. */ - if (!cur || cur->data->linked_stages == prev_linked_stages) + if (!cur || cur->sh.data->linked_stages == prev_linked_stages) continue; if (prev_linked_stages) { @@ -762,7 +771,7 @@ program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) return true; } - prev_linked_stages = cur->data->linked_stages; + prev_linked_stages = cur->sh.data->linked_stages; } return false; @@ -861,11 +870,12 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, * PROGRAM_SEPARABLE parameter set to FALSE. */ for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) { + if (pipe->CurrentProgram[i] && + !pipe->CurrentProgram[i]->info.separate_shader) { pipe->InfoLog = ralloc_asprintf(pipe, "Program %d was relinked without " "PROGRAM_SEPARABLE state", - pipe->CurrentProgram[i]->Name); + pipe->CurrentProgram[i]->Id); return GL_FALSE; } } diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 40107373b80..f465b3959e5 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -1373,24 +1373,21 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg, } static bool -validate_io(struct gl_shader_program *producer, - struct gl_shader_program *consumer, - gl_shader_stage producer_stage, - gl_shader_stage consumer_stage) +validate_io(struct gl_program *producer, struct gl_program *consumer) { - if (producer == consumer) + if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages) return true; const bool nonarray_stage_to_array_stage = - producer_stage != MESA_SHADER_TESS_CTRL && - (consumer_stage == MESA_SHADER_GEOMETRY || - consumer_stage == MESA_SHADER_TESS_CTRL || - consumer_stage == MESA_SHADER_TESS_EVAL); + producer->info.stage != MESA_SHADER_TESS_CTRL && + (consumer->info.stage == MESA_SHADER_GEOMETRY || + consumer->info.stage == MESA_SHADER_TESS_CTRL || + consumer->info.stage == MESA_SHADER_TESS_EVAL); bool valid = true; gl_shader_variable const **outputs = - (gl_shader_variable const **) calloc(producer->data->NumProgramResourceList, + (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList, sizeof(gl_shader_variable *)); if (outputs == NULL) return false; @@ -1413,9 +1410,9 @@ validate_io(struct gl_shader_program *producer, * some output that did not have an input. */ unsigned num_outputs = 0; - for (unsigned i = 0; i < producer->data->NumProgramResourceList; i++) { + for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) { struct gl_program_resource *res = - &producer->data->ProgramResourceList[i]; + &producer->sh.data->ProgramResourceList[i]; if (res->Type != GL_PROGRAM_OUTPUT) continue; @@ -1434,9 +1431,9 @@ validate_io(struct gl_shader_program *producer, } unsigned match_index = 0; - for (unsigned i = 0; i < consumer->data->NumProgramResourceList; i++) { + for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) { struct gl_program_resource *res = - &consumer->data->ProgramResourceList[i]; + &consumer->sh.data->ProgramResourceList[i]; if (res->Type != GL_PROGRAM_INPUT) continue; @@ -1592,30 +1589,27 @@ validate_io(struct gl_shader_program *producer, extern "C" bool _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline) { - struct gl_shader_program **shProg = - (struct gl_shader_program **) pipeline->CurrentProgram; + struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram; /* Find first active stage in pipeline. */ unsigned idx, prev = 0; for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) { - if (shProg[idx]) { + if (prog[idx]) { prev = idx; break; } } for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) { - if (shProg[idx]) { + if (prog[idx]) { /* Pipeline might include both non-compute and a compute program, do * not attempt to validate varyings between non-compute and compute * stage. */ - if (shProg[idx]->_LinkedShaders[idx]->Stage == MESA_SHADER_COMPUTE) + if (prog[idx]->info.stage == MESA_SHADER_COMPUTE) break; - if (!validate_io(shProg[prev], shProg[idx], - shProg[prev]->_LinkedShaders[prev]->Stage, - shProg[idx]->_LinkedShaders[idx]->Stage)) + if (!validate_io(prog[prev], prog[idx])) return false; prev = idx; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c87ba0946ca..8ad4e36a309 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -156,10 +156,8 @@ _mesa_init_shader_state(struct gl_context *ctx) void _mesa_free_shader_state(struct gl_context *ctx) { - int i; - for (i = 0; i < MESA_SHADER_STAGES; i++) { - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i], - NULL); + for (int i = 0; i < MESA_SHADER_STAGES; i++) { + _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL); } _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); @@ -1100,7 +1098,8 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) unsigned programs_in_use = 0; if (ctx->_Shader) for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) { - if (ctx->_Shader->CurrentProgram[stage] == shProg) { + if (ctx->_Shader->CurrentProgram[stage] && + ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) { programs_in_use |= 1 << stage; } } @@ -1119,7 +1118,15 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) * is attached." */ if (shProg->data->LinkStatus && programs_in_use) { - ctx->NewState |= _NEW_PROGRAM; + while (programs_in_use) { + const int stage = u_bit_scan(&programs_in_use); + + struct gl_program *prog = NULL; + if (shProg->_LinkedShaders[stage]) + prog = shProg->_LinkedShaders[stage]->Program; + + _mesa_use_program(ctx, stage, prog, ctx->_Shader); + } } /* Capture .shader_test files. */ @@ -1232,27 +1239,17 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, static void -use_shader_program(struct gl_context *ctx, gl_shader_stage stage, - struct gl_shader_program *shProg, - struct gl_pipeline_object *shTarget) +use_program(struct gl_context *ctx, gl_shader_stage stage, + struct gl_program *new_prog, struct gl_pipeline_object *shTarget) { - struct gl_shader_program **target; + struct gl_program **target; target = &shTarget->CurrentProgram[stage]; - if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL)) - shProg = NULL; - - if (shProg) { - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - struct gl_linked_shader *sh = shProg->_LinkedShaders[i]; - if (!sh) - continue; - - _mesa_program_init_subroutine_defaults(ctx, sh->Program); - } + if (new_prog) { + _mesa_program_init_subroutine_defaults(ctx, new_prog); } - if (*target != shProg) { + if (*target != new_prog) { /* Program is current, flush it */ if (shTarget == ctx->_Shader) { FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); @@ -1271,10 +1268,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage, /* Empty for now. */ break; case MESA_SHADER_FRAGMENT: - if (*target != NULL && - ((*target)->_LinkedShaders[MESA_SHADER_FRAGMENT] && - (*target)->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program == - ctx->_Shader->_CurrentFragmentProgram)) { + if (*target == ctx->_Shader->_CurrentFragmentProgram) { _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, NULL); @@ -1282,7 +1276,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage, break; } - _mesa_reference_shader_program(ctx, target, shProg); + _mesa_reference_program(ctx, target, new_prog); return; } } @@ -1292,11 +1286,15 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage, * Use the named shader program for subsequent rendering. */ void -_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) +_mesa_use_shader_program(struct gl_context *ctx, + struct gl_shader_program *shProg) { - int i; - for (i = 0; i < MESA_SHADER_STAGES; i++) - use_shader_program(ctx, i, shProg, &ctx->Shader); + for (int i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_program *new_prog = NULL; + if (shProg && shProg->_LinkedShaders[i]) + new_prog = shProg->_LinkedShaders[i]->Program; + use_program(ctx, i, new_prog, &ctx->Shader); + } _mesa_active_program(ctx, shProg, "glUseProgram"); } @@ -1893,10 +1891,10 @@ _mesa_UseProgram(GLuint program) /* Attach shader state to the binding point */ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); /* Update the program */ - _mesa_use_program(ctx, shProg); + _mesa_use_shader_program(ctx, shProg); } else { /* Must be done first: detach the progam */ - _mesa_use_program(ctx, shProg); + _mesa_use_shader_program(ctx, shProg); /* Unattach shader_state binding point */ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default); /* If a pipeline was bound, rebind it */ @@ -2178,12 +2176,11 @@ invalid_value: void -_mesa_use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg, - struct gl_pipeline_object *shTarget) +_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage, + struct gl_program *prog, + struct gl_pipeline_object *shTarget) { - gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type); - use_shader_program(ctx, stage, shProg, shTarget); + use_program(ctx, stage, prog, shTarget); } @@ -2612,8 +2609,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, { GET_CURRENT_CONTEXT(ctx); const char *api_name = "glUniformSubroutinesuiv"; - struct gl_shader_program *shProg; - struct gl_linked_shader *sh; gl_shader_stage stage; int i; @@ -2628,19 +2623,12 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, } stage = _mesa_shader_enum_to_shader_stage(shadertype); - shProg = ctx->_Shader->CurrentProgram[stage]; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name); - return; - } - - sh = shProg->_LinkedShaders[stage]; - if (!sh) { + struct gl_program *p = ctx->_Shader->CurrentProgram[stage]; + if (!p) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name); return; } - struct gl_program *p = shProg->_LinkedShaders[stage]->Program; if (count != p->sh.NumSubroutineUniformRemapTable) { _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name); return; @@ -2697,8 +2685,6 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, { GET_CURRENT_CONTEXT(ctx); const char *api_name = "glGetUniformSubroutineuiv"; - struct gl_shader_program *shProg; - struct gl_linked_shader *sh; gl_shader_stage stage; if (!_mesa_has_ARB_shader_subroutine(ctx)) { @@ -2712,19 +2698,12 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, } stage = _mesa_shader_enum_to_shader_stage(shadertype); - shProg = ctx->_Shader->CurrentProgram[stage]; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name); - return; - } - - sh = shProg->_LinkedShaders[stage]; - if (!sh) { + struct gl_program *p = ctx->_Shader->CurrentProgram[stage]; + if (!p) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name); return; } - struct gl_program *p = sh->Program; if (location >= p->sh.NumSubroutineUniformRemapTable) { _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name); return; @@ -2890,10 +2869,9 @@ void _mesa_shader_write_subroutine_indices(struct gl_context *ctx, gl_shader_stage stage) { - if (ctx->_Shader->CurrentProgram[stage] && - ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]) + if (ctx->_Shader->CurrentProgram[stage]) _mesa_shader_write_subroutine_index(ctx, - ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]->Program); + ctx->_Shader->CurrentProgram[stage]); } void diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index 06de11ff766..a89dbfb564c 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -51,7 +51,8 @@ _mesa_copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src); extern void -_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg); +_mesa_use_shader_program(struct gl_context *ctx, + struct gl_shader_program *shProg); extern void _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, @@ -213,9 +214,9 @@ extern void GLAPIENTRY _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value); void -_mesa_use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg, - struct gl_pipeline_object *shTarget); +_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage, + struct gl_program *prog, + struct gl_pipeline_object *shTarget); extern void _mesa_copy_linked_program_data(const struct gl_shader_program *src, diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2a926a182b9..5cb58a469bb 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -95,17 +95,17 @@ update_program_enables(struct gl_context *ctx) static GLbitfield update_program(struct gl_context *ctx) { - const struct gl_shader_program *vsProg = + struct gl_program *vsProg = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; - const struct gl_shader_program *tcsProg = + struct gl_program *tcsProg = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; - const struct gl_shader_program *tesProg = + struct gl_program *tesProg = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; - const struct gl_shader_program *gsProg = + struct gl_program *gsProg = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; - struct gl_shader_program *fsProg = + struct gl_program *fsProg = ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; - const struct gl_shader_program *csProg = + struct gl_program *csProg = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; const struct gl_program *prevVP = ctx->VertexProgram._Current; const struct gl_program *prevFP = ctx->FragmentProgram._Current; @@ -132,13 +132,11 @@ update_program(struct gl_context *ctx) * come up, or matter. */ - if (fsProg && fsProg->data->LinkStatus - && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { + if (fsProg) { /* Use GLSL fragment shader */ _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, - fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); - _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, - fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); + fsProg); + _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, fsProg); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); } @@ -179,32 +177,26 @@ update_program(struct gl_context *ctx) NULL); } - if (gsProg && gsProg->data->LinkStatus - && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { + if (gsProg) { /* Use GLSL geometry shader */ - _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, - gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program); + _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, gsProg); } else { /* No geometry program */ _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL); } - if (tesProg && tesProg->data->LinkStatus - && tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) { + if (tesProg) { /* Use GLSL tessellation evaluation shader */ - _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, - tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program); + _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, tesProg); } else { /* No tessellation evaluation program */ _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL); } - if (tcsProg && tcsProg->data->LinkStatus - && tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { + if (tcsProg) { /* Use GLSL tessellation control shader */ - _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, - tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program); + _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, tcsProg); } else { /* No tessellation control program */ @@ -215,11 +207,9 @@ update_program(struct gl_context *ctx) * _mesa_get_fixed_func_vertex_program() needs to know active * fragprog inputs. */ - if (vsProg && vsProg->data->LinkStatus - && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { + if (vsProg) { /* Use GLSL vertex shader */ - _mesa_reference_program(ctx, &ctx->VertexProgram._Current, - vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program); + _mesa_reference_program(ctx, &ctx->VertexProgram._Current, vsProg); } else if (ctx->VertexProgram._Enabled) { /* Use user-defined vertex program */ @@ -238,11 +228,9 @@ update_program(struct gl_context *ctx) _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL); } - if (csProg && csProg->data->LinkStatus - && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) { + if (csProg) { /* Use GLSL compute shader */ - _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, - csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program); + _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, csProg); } else { /* no compute program */ _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 4676d4aa0d9..be73fc33db6 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -700,9 +700,8 @@ update_texture_state( struct gl_context *ctx ) BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS); for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (ctx->_Shader->CurrentProgram[i] && - ctx->_Shader->CurrentProgram[i]->data->LinkStatus) { - prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program; + if (ctx->_Shader->CurrentProgram[i]) { + prog[i] = ctx->_Shader->CurrentProgram[i]; } else { if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled) prog[i] = ctx->FragmentProgram.Current; diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 771223aff99..06fa56ab993 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -390,7 +390,7 @@ get_xfb_source(struct gl_context *ctx) int i; for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) { if (ctx->_Shader->CurrentProgram[i] != NULL) - return ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program; + return ctx->_Shader->CurrentProgram[i]; } return NULL; } diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index f505986fcfc..d5a2d0f58bc 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1163,27 +1163,22 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline) GLbitfield mask; GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - struct gl_linked_shader *shader; unsigned active_samplers = 0; - const struct gl_shader_program **shProg = - (const struct gl_shader_program **) pipeline->CurrentProgram; + const struct gl_program **prog = + (const struct gl_program **) pipeline->CurrentProgram; memset(TexturesUsed, 0, sizeof(TexturesUsed)); for (unsigned idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) { - if (!shProg[idx]) + if (!prog[idx]) continue; - shader = shProg[idx]->_LinkedShaders[idx]; - if (!shader || !shader->Program) - continue; - - mask = shader->Program->SamplersUsed; + mask = prog[idx]->SamplersUsed; while (mask) { const int s = u_bit_scan(&mask); - GLuint unit = shader->Program->SamplerUnits[s]; - GLuint tgt = shader->Program->sh.SamplerTargets[s]; + GLuint unit = prog[idx]->SamplerUnits[s]; + GLuint tgt = prog[idx]->sh.SamplerTargets[s]; /* FIXME: Samplers are initialized to 0 and Mesa doesn't do a * great job of eliminating unused uniforms currently so for now @@ -1197,14 +1192,14 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline) ralloc_asprintf(pipeline, "Program %d: " "Texture unit %d is accessed with 2 different types", - shProg[idx]->Name, unit); + prog[idx]->Id, unit); return false; } TexturesUsed[unit] |= (1 << tgt); } - active_samplers += shader->Program->info.num_textures; + active_samplers += prog[idx]->info.num_textures; } if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) { |