diff options
author | Timothy Arceri <[email protected]> | 2016-11-04 09:25:36 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | c46a630000a2539e38a448f24a456397ce201a2e (patch) | |
tree | a9c8fc697557c5821225c4001fbc33c84c64b09a /src/mesa/main | |
parent | 6e3f6097c995a74d4ce52f542413b01ff819c203 (diff) |
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Making this point to a gl_program struct rather than a gl_shader_program
struct will allow use to later also make the CurrentProgram array hold
gl_program structs which in turn will allow for code simpilifcation.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_validate.c | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/pipelineobj.c | 2 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 14 | ||||
-rw-r--r-- | src/mesa/main/state.c | 20 |
5 files changed, 20 insertions, 24 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 42eeeba1414..5f051dbec6f 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -99,10 +99,8 @@ check_blend_func_error(struct gl_context *ctx) * the blend equation or "blend_support_all_equations", the error * INVALID_OPERATION is generated [...]" */ - const struct gl_shader_program *sh_prog = - ctx->_Shader->_CurrentFragmentProgram; - const GLbitfield blend_support = !sh_prog ? 0 : - sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->sh.fs.BlendSupport; + const struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram; + const GLbitfield blend_support = !prog ? 0 : prog->sh.fs.BlendSupport; if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 40a240c961c..ffd21ecea3b 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2921,7 +2921,7 @@ struct gl_pipeline_object */ struct gl_shader_program *CurrentProgram[MESA_SHADER_STAGES]; - struct gl_shader_program *_CurrentFragmentProgram; + struct gl_program *_CurrentFragmentProgram; /** * Program used by glUniform calls. diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 5fc2808a0c8..9651a40dbb8 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -58,7 +58,7 @@ _mesa_delete_pipeline_object(struct gl_context *ctx, { unsigned i; - _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL); + _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL); for (i = 0; i < MESA_SHADER_STAGES; i++) _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL); diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f9106140770..571b35be58b 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -161,8 +161,7 @@ _mesa_free_shader_state(struct gl_context *ctx) _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i], NULL); } - _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, - NULL); + _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); /* Extended for ARB_separate_shader_objects */ @@ -1230,10 +1229,13 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage, /* Empty for now. */ break; case MESA_SHADER_FRAGMENT: - if (*target == ctx->_Shader->_CurrentFragmentProgram) { - _mesa_reference_shader_program(ctx, - &ctx->_Shader->_CurrentFragmentProgram, - NULL); + if (*target != NULL && + ((*target)->_LinkedShaders[MESA_SHADER_FRAGMENT] && + (*target)->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program == + ctx->_Shader->_CurrentFragmentProgram)) { + _mesa_reference_program(ctx, + &ctx->_Shader->_CurrentFragmentProgram, + NULL); } break; } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index e56f6e136d3..2a926a182b9 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -135,9 +135,8 @@ update_program(struct gl_context *ctx) if (fsProg && fsProg->data->LinkStatus && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* Use GLSL fragment shader */ - _mesa_reference_shader_program(ctx, - &ctx->_Shader->_CurrentFragmentProgram, - fsProg); + _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, + fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, @@ -145,9 +144,8 @@ update_program(struct gl_context *ctx) } else if (ctx->FragmentProgram._Enabled) { /* Use user-defined fragment program */ - _mesa_reference_shader_program(ctx, - &ctx->_Shader->_CurrentFragmentProgram, - NULL); + _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, + NULL); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, @@ -156,9 +154,8 @@ update_program(struct gl_context *ctx) else if (ctx->ATIFragmentShader._Enabled && ctx->ATIFragmentShader.Current->Program) { /* Use the enabled ATI fragment shader's associated program */ - _mesa_reference_shader_program(ctx, - &ctx->_Shader->_CurrentFragmentProgram, - NULL); + _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, + NULL); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, ctx->ATIFragmentShader.Current->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, @@ -168,9 +165,8 @@ update_program(struct gl_context *ctx) /* Use fragment program generated from fixed-function state */ struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx); - _mesa_reference_shader_program(ctx, - &ctx->_Shader->_CurrentFragmentProgram, - f); + _mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram, + f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, |