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authorBrian Paul <[email protected]>2012-04-18 10:47:10 -0600
committerBrian Paul <[email protected]>2012-04-20 07:32:33 -0600
commitb0e048f0b955ef79e2de794172de053d27d7d8fa (patch)
treea34dbcb7643b89f8a2686c135d04f6d5eb12bf1b /src/mesa/main
parent0615eb8fc3e516f56c27cddb6206f4e53142506c (diff)
mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays
The field wasn't actually used before and it's not used now either. But this is a more logical place for it and will hopefully allow doing smarter draw/array validation (per array object) in the future. Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/arrayobj.c1
-rw-r--r--src/mesa/main/attrib.c7
-rw-r--r--src/mesa/main/enable.c3
-rw-r--r--src/mesa/main/mtypes.h5
-rw-r--r--src/mesa/main/state.c2
-rw-r--r--src/mesa/main/varray.c10
6 files changed, 10 insertions, 18 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index c7584d903db..4c50066de0b 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -389,7 +389,6 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= VERT_BIT_ALL;
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
/* Pass BindVertexArray call to device driver */
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 9b90b05f7dd..b114ec9414d 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1447,13 +1447,6 @@ restore_array_attrib(struct gl_context *ctx,
|| _mesa_IsBufferARB(src->ArrayObj->ElementArrayBufferObj->Name))
_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
src->ArrayObj->ElementArrayBufferObj->Name);
-
- /* FIXME: Should some bits in ctx->Array->NewState also be set
- * FIXME: here? It seems like it should be set to inclusive-or
- * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
- * ... just do it.
- */
- dest->NewState |= src->ArrayObj->_Enabled | dest->ArrayObj->_Enabled;
}
/**
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index f6d37feae9e..d0b4625806f 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -142,7 +142,6 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
return;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.NewState |= flag;
_ae_invalidate_state(ctx, _NEW_ARRAY);
@@ -153,6 +152,8 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
else
arrayObj->_Enabled &= ~flag;
+ arrayObj->NewArrays |= flag;
+
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f277307a89d..2b709ded683 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1599,6 +1599,9 @@ struct gl_array_object
/** Mask of VERT_BIT_* values indicating which arrays are enabled */
GLbitfield64 _Enabled;
+ /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
+ GLbitfield64 NewArrays;
+
/**
* Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
* we can determine the max legal (in bounds) glDrawElements array index.
@@ -1631,8 +1634,6 @@ struct gl_array_attrib
GLboolean PrimitiveRestart;
GLuint RestartIndex;
- GLbitfield64 NewState; /**< mask of VERT_BIT_* values */
-
/* GL_ARB_vertex_buffer_object */
struct gl_buffer_object *ArrayBufferObj;
};
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index f82e4a25ef4..db0cc30ec9d 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -580,7 +580,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
new_state = ctx->NewState | new_prog_state;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
- ctx->Array.NewState = 0;
+ ctx->Array.ArrayObj->NewArrays = 0x0;
}
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 1c1484323bb..efa63b07c13 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -221,7 +221,7 @@ update_array(struct gl_context *ctx,
ctx->Array.ArrayBufferObj);
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= VERT_BIT(attrib);
+ ctx->Array.ArrayObj->NewArrays |= VERT_BIT(attrib);
}
@@ -502,7 +502,7 @@ _mesa_EnableVertexAttribArrayARB(GLuint index)
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
- ctx->Array.NewState |= VERT_BIT_GENERIC(index);
+ arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
}
@@ -529,7 +529,7 @@ _mesa_DisableVertexAttribArrayARB(GLuint index)
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
- ctx->Array.NewState |= VERT_BIT_GENERIC(index);
+ arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
}
@@ -1001,7 +1001,6 @@ _mesa_LockArraysEXT(GLint first, GLsizei count)
ctx->Array.LockCount = count;
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= VERT_BIT_ALL;
}
@@ -1022,7 +1021,6 @@ _mesa_UnlockArraysEXT( void )
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= VERT_BIT_ALL;
}
@@ -1138,7 +1136,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
if (array->InstanceDivisor != divisor) {
FLUSH_VERTICES(ctx, _NEW_ARRAY);
array->InstanceDivisor = divisor;
- ctx->Array.NewState |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
+ ctx->Array.ArrayObj->NewArrays |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
}
}