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authorBrian <[email protected]>2006-12-20 09:27:42 -0700
committerBrian <[email protected]>2006-12-20 09:27:42 -0700
commit9e4bae9ccac5a76a2361c5c3cbe377a3c6b6a95b (patch)
tree49457c5d38d27a54d59d3e0429f8dcd46eab6882 /src/mesa/main
parent65a18442e5d846940714bb662f5b1bb47ab60c29 (diff)
Fix shader object reference counting and hash table deallocation.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/context.c26
-rw-r--r--src/mesa/main/mtypes.h20
-rw-r--r--src/mesa/main/shaders.h5
3 files changed, 28 insertions, 23 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2196591ba26..0e2a7804769 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -131,7 +131,7 @@
#include "math/m_xform.h"
#include "math/mathmod.h"
#endif
-#include "shaders.h"
+#include "shader_api.h"
#ifdef USE_SPARC_ASM
#include "sparc/sparc.h"
@@ -877,13 +877,22 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData)
}
/**
- * Callback for deleting an shader object. Called by _mesa_HashDeleteAll().
+ * Callback for deleting shader and shader programs objects.
+ * Called by _mesa_HashDeleteAll().
*/
static void
-delete_shaderobj_cb(GLuint id, void *data, void *userData)
+delete_shader_cb(GLuint id, void *data, void *userData)
{
- /* XXX probably need to fix this */
- _mesa_free(data);
+ GLcontext *ctx = (GLcontext *) userData;
+ struct gl_shader *sh = (struct gl_shader *) data;
+ if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
+ _mesa_free_shader(ctx, sh);
+ }
+ else {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ ASSERT(shProg->Type == GL_SHADER_PROGRAM);
+ _mesa_free_shader_program(ctx, shProg);
+ }
}
@@ -948,11 +957,8 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
- /* XXX SLANG TO-DO */
- /*
- struct _mesa_HashTable *ShaderObjects;
- struct _mesa_HashTable *ProgramObjects;
- */
+ _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
+ _mesa_DeleteHashTable(ss->ShaderObjects);
#endif
#if FEATURE_EXT_framebuffer_object
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 57f174a7d47..e73c625a825 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2049,16 +2049,17 @@ struct gl_query_state
/**
- * A GLSL shader object
+ * A GLSL shader object.
*/
struct gl_shader
{
GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
GLuint Name; /**< AKA the handle */
- GLint RefCount;
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+
const GLchar *Source; /**< Source code string */
GLboolean CompileStatus;
- GLboolean DeletePending;
GLuint NumPrograms; /**< size of Programs[] array */
struct gl_program **Programs; /**< Post-compile assembly code */
GLchar *InfoLog;
@@ -2066,15 +2067,19 @@ struct gl_shader
/**
- * This corresponds to a GLSL "program" and is basically a linked collection
- * of "shaders".
+ * A GLSL program object. Basically a linked collection of "shaders".
*/
struct gl_shader_program
{
GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
GLuint Name; /**< aka handle or ID */
- GLuint NumShaders; /**< total number of shaders in this program */
- struct gl_shader **Shaders; /**< List of the shaders */
+ GLint RefCount; /**< Reference count */
+ GLboolean DeletePending;
+
+ GLuint NumShaders; /**< number of attached shaders */
+ struct gl_shader **Shaders; /**< List of attached the shaders */
+
+ /* post-link info: */
struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
@@ -2082,7 +2087,6 @@ struct gl_shader_program
struct gl_program_parameter_list *Attributes; /**< Vertex attributes */
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
- GLboolean DeletePending;
GLchar *InfoLog;
};
diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h
index a098c4c3315..17339ccf623 100644
--- a/src/mesa/main/shaders.h
+++ b/src/mesa/main/shaders.h
@@ -233,9 +233,4 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
-/*** XXXX temporary here ! */
-extern void
-_mesa_init_shader_state(GLcontext *ctx);
-
-
#endif /* SHADERS_H */