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authorYuanhan Liu <[email protected]>2011-11-15 15:40:53 +0800
committerYuanhan Liu <[email protected]>2011-11-16 11:20:49 +0800
commit099c4e372df0acb2bda61ccf9e6538b3d8349ea3 (patch)
tree0dac9aabe077bfece9296f3ca8a6e1940d4bf6a2 /src/mesa/main
parentd4df6318a1014ad99149fd13d0d90ef6c0c0fb31 (diff)
mesa: make sure all lighting tables are updated before the computation
Make sure all lighting tables are updated before using the table to calculate something, say using _SpotExpTable to calculate _VP_inf_spot_attenuation. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/light.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index c27cf1dd38b..60daa89a33f 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1138,6 +1138,9 @@ compute_light_positions( struct gl_context *ctx )
TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
}
+ /* Make sure all the light tables are updated before the computation */
+ _mesa_validate_all_lighting_tables(ctx);
+
foreach (light, &ctx->Light.EnabledList) {
if (ctx->_NeedEyeCoords) {