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authorEric Anholt <[email protected]>2011-04-15 11:58:58 -0700
committerEric Anholt <[email protected]>2011-04-18 11:19:54 -0700
commit0778fdb002b000e241b042ad65b6da6dd8480454 (patch)
tree9d8266e40c04cbb24aa24942035e2c4fc8c193c0 /src/mesa/main
parent9f164823c79bf933bf88217894129dc2eae0cbed (diff)
intel: Use Mesa core's renderbuffer accessors for depth.
Since we're using GTT mappings now (no manual detiling), there's really nothing special to accessing these buffers, other than needing the new RowStride field of gl_renderbuffer to accomodate padding. Reduces the driver size by 2.7kb, and improves glean depthStencil performance 3-10x (!) Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/renderbuffer.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index de01cfc6951..b2e2e84963b 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1011,6 +1011,7 @@ _mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
case MESA_FORMAT_Z32:
case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_Z24_X8:
rb->DataType = GL_UNSIGNED_INT;
rb->GetPointer = get_pointer_uint;
rb->GetRow = get_row_uint;
@@ -1023,6 +1024,7 @@ _mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
break;
case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->GetPointer = get_pointer_uint;
rb->GetRow = get_row_uint;