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authorBrian Paul <[email protected]>2013-04-17 11:58:33 -0600
committerBrian Paul <[email protected]>2013-04-17 11:59:42 -0600
commitcbbcb0247e6aa8d7adc274a94206ee02f9c70bea (patch)
tree368c41d00e04bdd4e021acee570257f06e873ddd /src/mesa/main
parentc9bb052e31b7952272e60d28969e90eafb6b3e1f (diff)
mesa: remove DD_TRI_LIGHT_TWOSIDE flag
v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/debug.c12
-rw-r--r--src/mesa/main/debug.h1
-rw-r--r--src/mesa/main/enable.c4
-rw-r--r--src/mesa/main/light.c4
-rw-r--r--src/mesa/main/mtypes.h10
-rw-r--r--src/mesa/main/state.c27
6 files changed, 0 insertions, 58 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index e8d850dff86..5dda766b934 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -96,18 +96,6 @@ _mesa_print_state( const char *msg, GLuint state )
-void
-_mesa_print_tri_caps( const char *name, GLuint flags )
-{
- _mesa_debug(NULL,
- "%s: (0x%x) %s\n",
- name,
- flags,
- (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : ""
- );
-}
-
-
/**
* Print information about this Mesa version and build options.
*/
diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h
index 6bc536591ac..4fbfaff052a 100644
--- a/src/mesa/main/debug.h
+++ b/src/mesa/main/debug.h
@@ -42,7 +42,6 @@
struct gl_context;
struct gl_texture_image;
-extern void _mesa_print_tri_caps( const char *name, GLuint flags );
extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
extern void _mesa_print_state( const char *msg, GLuint state );
extern void _mesa_print_info( void );
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 22a75c8c5d1..fb2a1964fdd 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -419,10 +419,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
break;
case GL_LINE_SMOOTH:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index c694bebe69b..41773d83c21 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -474,10 +474,6 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Model.TwoSide = newbool;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
if (ctx->API != API_OPENGL_COMPAT)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d6c2b35c6cc..68afc240dd8 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3162,16 +3162,6 @@ struct gl_matrix_stack
/**
- * \name A bunch of flags that we think might be useful to drivers.
- *
- * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
- */
-/*@{*/
-#define DD_TRI_LIGHT_TWOSIDE (1 << 1)
-/*@}*/
-
-
-/**
* Composite state flags
*/
/*@{*/
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index da7f713489d..01a7f958c64 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -315,27 +315,6 @@ update_twoside(struct gl_context *ctx)
/**
- * Update the ctx->_TriangleCaps bitfield.
- * XXX that bitfield should really go away someday!
- * This function must be called after other update_*() functions since
- * there are dependencies on some other derived values.
- */
-#if 0
-static void
-update_tricaps(struct gl_context *ctx, GLbitfield new_state)
-{
- ctx->_TriangleCaps = 0;
-
- /*
- * Lighting and shading
- */
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
-}
-#endif
-
-
-/**
* Compute derived GL state.
* If __struct gl_contextRec::NewState is non-zero then this function \b must
* be called before rendering anything.
@@ -411,12 +390,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & (_NEW_MULTISAMPLE | _NEW_BUFFERS))
update_multisample( ctx );
-#if 0
- if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
- | _NEW_STENCIL | _MESA_NEW_SEPARATE_SPECULAR))
- update_tricaps( ctx, new_state );
-#endif
-
/* ctx->_NeedEyeCoords is now up to date.
*
* If the truth value of this variable has changed, update for the