diff options
author | Eric Anholt <[email protected]> | 2012-08-06 08:26:30 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-08-08 16:21:30 -0700 |
commit | 1b148e660e4cefcfbdc65ef8a58a7e52e8820782 (patch) | |
tree | 558a036c47f4a8e3ced55ec198b230f815d58f18 /src/mesa/main | |
parent | 4bbd12036819ed6a2d0993c437e0c02bf0c92b0b (diff) |
mesa: In conditional rendering fallback, check the query status.
Otherwise, conditional rendering always takes the fallthrough "render it
anyway" case unless the application had itself done a check or wait on the
query.
Fixes intel oglconform's conditional_render advanced.nofbo.readpixels.
Reviewed-by: Brian Paul <[email protected]>
NOTE: This is a candidate for the 8.0 branch.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/condrender.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/condrender.c b/src/mesa/main/condrender.c index 57f3715211d..bfd2b081807 100644 --- a/src/mesa/main/condrender.c +++ b/src/mesa/main/condrender.c @@ -139,6 +139,8 @@ _mesa_check_conditional_render(struct gl_context *ctx) case GL_QUERY_BY_REGION_NO_WAIT: /* fall-through */ case GL_QUERY_NO_WAIT: + if (!q->Ready) + ctx->Driver.CheckQuery(ctx, q); return q->Ready ? (q->Result > 0) : GL_TRUE; default: _mesa_problem(ctx, "Bad cond render mode %s in " |