diff options
author | Kristian Høgsberg <[email protected]> | 2010-04-22 20:34:33 -0400 |
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committer | Kristian Høgsberg <[email protected]> | 2010-04-27 19:28:10 -0400 |
commit | c90166fd4fad6bbbeda51a4338bf17d976864188 (patch) | |
tree | 24bf886d5bee4d4dcc5e4b4883bb494a7385f293 /src/mesa/main | |
parent | ea0c7e71638a4a72a4eae962e6cc471bd33a5605 (diff) |
mesa: Move GLES2 shader stubs to main/shaders.c
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shaders.c | 28 | ||||
-rw-r--r-- | src/mesa/main/shaders.h | 11 |
2 files changed, 39 insertions, 0 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index f382680b443..f877320d699 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -739,3 +739,31 @@ _mesa_ValidateProgramARB(GLhandleARB program) ctx->Driver.ValidateProgram(ctx, program); } +#ifdef FEATURE_ES2 + +void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + + +void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + + +void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + +#endif diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h index 17339ccf623..6ab6d6bfeaf 100644 --- a/src/mesa/main/shaders.h +++ b/src/mesa/main/shaders.h @@ -232,5 +232,16 @@ extern void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +/* GLES 2.0 */ +extern void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision); + +extern void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void); + +extern void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length); #endif /* SHADERS_H */ |