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authorBrian Paul <[email protected]>2008-06-20 11:31:05 -0600
committerKeith Whitwell <[email protected]>2008-09-21 22:13:55 -0700
commitbb00f09f1bfb195206ffac6481d83ecf57fd37ce (patch)
tree311b65ac8c76d6fe6cb382852c75d8f339d4cfc7 /src/mesa/main
parent9b8b58b79a1837f75cec44089589a308ccd865f1 (diff)
mesa: refactor: move initialization of DefaultPacking state.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/pixel.c20
-rw-r--r--src/mesa/main/pixelstore.c20
2 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index 3f52ecd4b29..2b42490a110 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -910,26 +910,6 @@ _mesa_init_pixel( GLcontext *ctx )
ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0);
- /*
- * _mesa_unpack_image() returns image data in this format. When we
- * execute image commands (glDrawPixels(), glTexImage(), etc) from
- * within display lists we have to be sure to set the current
- * unpacking parameters to these values!
- */
- ctx->DefaultPacking.Alignment = 1;
- ctx->DefaultPacking.RowLength = 0;
- ctx->DefaultPacking.SkipPixels = 0;
- ctx->DefaultPacking.SkipRows = 0;
- ctx->DefaultPacking.ImageHeight = 0;
- ctx->DefaultPacking.SkipImages = 0;
- ctx->DefaultPacking.SwapBytes = GL_FALSE;
- ctx->DefaultPacking.LsbFirst = GL_FALSE;
- ctx->DefaultPacking.ClientStorage = GL_FALSE;
- ctx->DefaultPacking.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
-#endif
-
if (ctx->Visual.doubleBufferMode) {
ctx->Pixel.ReadBuffer = GL_BACK;
}
diff --git a/src/mesa/main/pixelstore.c b/src/mesa/main/pixelstore.c
index 3bf89bd3e18..ff1a6344cc9 100644
--- a/src/mesa/main/pixelstore.c
+++ b/src/mesa/main/pixelstore.c
@@ -260,4 +260,24 @@ _mesa_init_pixelstore( GLcontext *ctx )
#if FEATURE_EXT_pixel_buffer_object
ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
#endif
+
+ /*
+ * _mesa_unpack_image() returns image data in this format. When we
+ * execute image commands (glDrawPixels(), glTexImage(), etc) from
+ * within display lists we have to be sure to set the current
+ * unpacking parameters to these values!
+ */
+ ctx->DefaultPacking.Alignment = 1;
+ ctx->DefaultPacking.RowLength = 0;
+ ctx->DefaultPacking.SkipPixels = 0;
+ ctx->DefaultPacking.SkipRows = 0;
+ ctx->DefaultPacking.ImageHeight = 0;
+ ctx->DefaultPacking.SkipImages = 0;
+ ctx->DefaultPacking.SwapBytes = GL_FALSE;
+ ctx->DefaultPacking.LsbFirst = GL_FALSE;
+ ctx->DefaultPacking.ClientStorage = GL_FALSE;
+ ctx->DefaultPacking.Invert = GL_FALSE;
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+#endif
}