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authorBrian Paul <[email protected]>2013-12-04 09:45:38 -0700
committerBrian Paul <[email protected]>2013-12-04 09:46:07 -0700
commit483dc973c431cadec69b36e58a4559c734a7ef16 (patch)
tree6bf6f5dfbe120d0cda285b7368f0cf30eb84a665 /src/mesa/main
parentb6468b45975f2d59a4a918fbbaa0b02d32d6d7d1 (diff)
mesa: remove gl_dlist_node::next pointer to reduce dlist memory use
Now, sizeof(gl_dlist_node)==4 even on 64-bit systems. This can halve the memory used by some display lists on 64-bit systems. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/dlist.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 786ab319cb1..138f27241eb 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -470,6 +470,10 @@ typedef enum
* Each instruction in the display list is stored as a sequence of
* contiguous nodes in memory.
* Each node is the union of a variety of data types.
+ *
+ * Note, all of these members should be 4 bytes in size or less for the
+ * sake of compact display lists. We store 8-byte pointers in a pair of
+ * these nodes using the save/get_pointer() functions below.
*/
union gl_dlist_node
{
@@ -484,7 +488,6 @@ union gl_dlist_node
GLenum e;
GLfloat f;
GLsizei si;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
};
@@ -515,9 +518,7 @@ save_pointer(union gl_dlist_node *dest, void *src)
unsigned i;
STATIC_ASSERT(POINTER_DWORDS == 1 || POINTER_DWORDS == 2);
- /* XXX enable this when work is done:
STATIC_ASSERT(sizeof(union gl_dlist_node) == 4);
- */
p.ptr = src;
@@ -774,7 +775,7 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
break;
case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
+ n = (Node *) get_pointer(&n[1]);
free(block);
block = n;
break;
@@ -972,6 +973,7 @@ static Node *
dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
{
const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
+ const GLuint contNodes = 1 + POINTER_DWORDS; /* size of continue info */
Node *n;
if (opcode < (GLuint) OPCODE_EXT_0) {
@@ -985,7 +987,7 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
}
}
- if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
+ if (ctx->ListState.CurrentPos + numNodes + contNodes > BLOCK_SIZE) {
/* This block is full. Allocate a new block and chain to it */
Node *newblock;
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
@@ -995,7 +997,7 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
return NULL;
}
- n[1].next = (Node *) newblock;
+ save_pointer(&n[1], newblock);
ctx->ListState.CurrentBlock = newblock;
ctx->ListState.CurrentPos = 0;
}
@@ -8062,7 +8064,7 @@ execute_list(struct gl_context *ctx, GLuint list)
break;
case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
+ n = (Node *) get_pointer(&n[1]);
break;
case OPCODE_END_OF_LIST:
done = GL_TRUE;
@@ -9066,7 +9068,7 @@ print_list(struct gl_context *ctx, GLuint list)
break;
case OPCODE_CONTINUE:
printf("DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
+ n = (Node *) get_pointer(&n[1]);
break;
case OPCODE_END_OF_LIST:
printf("END-LIST %u\n", list);