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authorTimothy Arceri <[email protected]>2016-10-20 16:30:56 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit4016f08854a41b50d7636fc5e3cf0dfab5029cab (patch)
tree6ba4f8a0e77c142253615fcea4c0bc29023bdb52 /src/mesa/main
parent2f59f3eee591600aa8b3a0b0a30aea321185bcb5 (diff)
glsl/st/mesa: use common system values read field
And set system values read directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 67910de6126..fc216d011b9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1923,7 +1923,6 @@ struct gl_program
struct shader_info info;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
- GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */