diff options
author | Matt Turner <[email protected]> | 2012-09-14 16:04:40 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2012-09-24 09:45:17 -0700 |
commit | 0f3ba405eada72e1ab4371948315b28608903927 (patch) | |
tree | 602b87722ca0ce80b78559d2f48e97bbed4b6851 /src/mesa/main | |
parent | 959fe586fb0d64642facffff8c0132777523ed42 (diff) |
Use signbit() in IS_NEGATIVE and DIFFERENT_SIGNS
signbit() appears to be available everywhere (even MSVC according to
MSDN), so let's use it instead of open-coding some messy and confusing
bit twiddling macros.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54805
Reviewed-by: Paul Berry <[email protected]>
Suggested-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/macros.h | 21 |
1 files changed, 2 insertions, 19 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 04d59d79c07..7b7fd1b6d76 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -693,31 +693,14 @@ NORMALIZE_3FV(GLfloat v[3]) static inline GLboolean IS_NEGATIVE(float x) { -#if defined(USE_IEEE) - fi_type fi; - fi.f = x; - return fi.i < 0; -#else - return x < 0.0F; -#endif + return signbit(x) != 0; } - /** Test two floats have opposite signs */ static inline GLboolean DIFFERENT_SIGNS(GLfloat x, GLfloat y) { -#if defined(USE_IEEE) - fi_type xfi, yfi; - xfi.f = x; - yfi.f = y; - return !!((xfi.i ^ yfi.i) & (1u << 31)); -#else - /* Could just use (x*y<0) except for the flatshading requirements. - * Maybe there's a better way? - */ - return ((x) * (y) <= 0.0F && (x) - (y) != 0.0F); -#endif + return signbit(x) != signbit(y); } |