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author | Roland Scheidegger <[email protected]> | 2013-02-28 01:25:24 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2013-02-28 03:39:54 +0100 |
commit | c8eb2d0e829d0d2aea6a982620da0d3cfb5982e2 (patch) | |
tree | 8ed27e8c5f72175689c56730bf5d80dd9eaa859e /src/mesa/main | |
parent | 686f6c69bd36c537573f6e8095aaf24ec0ae4047 (diff) |
llvmpipe: check buffers in llvmpipe_is_resource_referenced.
Now that buffers can be used as textures or render targets
make sure they aren't skipped.
Fix suggested by Jose Fonseca.
v2: added a couple of assertions so we can actually guarantee
we check the resources and don't skip them. Also added some comments
that this is actually a lie due to the way the opengl buffer api works.
Diffstat (limited to 'src/mesa/main')
0 files changed, 0 insertions, 0 deletions