diff options
author | Ian Romanick <[email protected]> | 2010-02-24 19:12:30 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2010-03-03 12:37:05 -0800 |
commit | bb8c3b1bcc81fd5addc5e214f3efcfdca50c6806 (patch) | |
tree | e391c718596d7effa57fabead5e826f918a3198d /src/mesa/main | |
parent | 5034e8ad42df60a7f61319ccd6c1a3dbf28e6699 (diff) |
mesa: Remove ClearIndex and IndexMask from device-driver interface
These are used to inform the driver of the clear value for color-index
buffers and to control write-masking of bits in color-index buffers.
No driver use or need (not even Nouveau) these interfaces.
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/blend.c | 3 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 4 |
2 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index de60031cc80..d022770f24c 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -456,9 +456,6 @@ _mesa_IndexMask( GLuint mask ) FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.IndexMask = mask; - - if (ctx->Driver.IndexMask) - ctx->Driver.IndexMask( ctx, mask ); } #endif diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 079e44bb955..84b83fe2731 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -620,8 +620,6 @@ struct dd_function_table { void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); /** Specify the clear value for the depth buffer */ void (*ClearDepth)(GLcontext *ctx, GLclampd d); - /** Specify the clear value for the color index buffers */ - void (*ClearIndex)(GLcontext *ctx, GLuint index); /** Specify the clear value for the stencil buffer */ void (*ClearStencil)(GLcontext *ctx, GLint s); /** Specify a plane against which all geometry is clipped */ @@ -653,8 +651,6 @@ struct dd_function_table { void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); /** Specify implementation-specific hints */ void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); - /** Control the writing of individual bits in the color index buffers */ - void (*IndexMask)(GLcontext *ctx, GLuint mask); /** Set light source parameters. * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already * been transformed to eye-space. |