summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2012-07-12 10:22:15 -0700
committerEric Anholt <[email protected]>2013-03-05 14:24:59 -0800
commit7beb93456d808002b235cd638b0871a4974e245e (patch)
tree8bd36a813395bde7c8828a98c7eaa115ee0b87ee /src/mesa/main
parent88831a8d99249b7489995fd2ee94be3fe91f8ac8 (diff)
mesa: Merge handling of application-provided and built-in error sources.
I want to have dynamic IDs so that we don't need to add to mtypes.h for every error we might want to add. To do so, I need to get rid of the static arrays and actually support all the crazy filtering of dynamic IDs that we already support for application-provided error sources. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/errors.c328
-rw-r--r--src/mesa/main/mtypes.h35
2 files changed, 131 insertions, 232 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
index 6adc4667334..2954710f84a 100644
--- a/src/mesa/main/errors.c
+++ b/src/mesa/main/errors.c
@@ -39,7 +39,7 @@
-struct gl_client_severity
+struct gl_debug_severity
{
struct simple_node link;
GLuint ID;
@@ -47,21 +47,13 @@ struct gl_client_severity
static char out_of_memory[] = "Debugging error: out of memory";
-#define enum_is(e, kind1, kind2) \
- ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
-#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
-#define source_is(s, kind) enum_is(s, SOURCE, kind)
-#define type_is(t, kind) enum_is(t, TYPE, kind)
-
-/* Prevent define collision on Windows */
-#undef ERROR
-
-enum {
- SOURCE_APPLICATION,
- SOURCE_THIRD_PARTY,
-
- SOURCE_COUNT,
- SOURCE_ANY = -1
+static const GLenum debug_source_enums[] = {
+ GL_DEBUG_SOURCE_API,
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM,
+ GL_DEBUG_SOURCE_SHADER_COMPILER,
+ GL_DEBUG_SOURCE_THIRD_PARTY,
+ GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_SOURCE_OTHER,
};
static const GLenum debug_type_enums[] = {
@@ -79,6 +71,18 @@ static const GLenum debug_severity_enums[] = {
GL_DEBUG_SEVERITY_HIGH,
};
+static enum mesa_debug_source
+gl_enum_to_debug_source(GLenum e)
+{
+ int i;
+
+ for (i = 0; i < Elements(debug_source_enums); i++) {
+ if (debug_source_enums[i] == e)
+ break;
+ }
+ return i;
+}
+
static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)
{
@@ -103,24 +107,6 @@ gl_enum_to_debug_severity(GLenum e)
return i;
}
-static int
-enum_to_index(GLenum e)
-{
- switch (e) {
- case GL_DEBUG_SOURCE_APPLICATION_ARB:
- return (int)SOURCE_APPLICATION;
- case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
- return (int)SOURCE_THIRD_PARTY;
-
- case GL_DONT_CARE:
- return (int)SOURCE_ANY;
-
- default:
- assert(0 && "unreachable");
- return -2;
- };
-}
-
/*
* We store a bitfield in the hash table, with five possible values total.
*
@@ -163,19 +149,17 @@ enum {
};
/**
- * Returns the state of the given message ID in a client-controlled
- * namespace.
- * 'source', 'type', and 'severity' are array indices like TYPE_ERROR,
- * not GL enums.
+ * Returns the state of the given message source/type/ID tuple.
*/
static GLboolean
-get_message_state(struct gl_context *ctx, int source,
- enum mesa_debug_type type,
- GLuint id,
- enum mesa_debug_severity severity)
+should_log(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ GLuint id,
+ enum mesa_debug_severity severity)
{
- struct gl_client_namespace *nspace =
- &ctx->Debug.ClientIDs.Namespaces[source][type];
+ struct gl_debug_namespace *nspace =
+ &ctx->Debug.Namespaces[source][type];
uintptr_t state;
/* In addition to not being able to store zero as a value, HashTable also
@@ -188,10 +172,10 @@ get_message_state(struct gl_context *ctx, int source,
/* Only do this once for each ID. This makes sure the ID exists in,
at most, one list, and does not pointlessly appear multiple times. */
if (!(state & KNOWN_SEVERITY)) {
- struct gl_client_severity *entry;
+ struct gl_debug_severity *entry;
if (state == NOT_FOUND) {
- if (ctx->Debug.ClientIDs.Defaults[severity][source][type])
+ if (ctx->Debug.Defaults[severity][source][type])
state = ENABLED;
else
state = DISABLED;
@@ -217,16 +201,16 @@ out:
}
/**
- * Sets the state of the given message ID in a client-controlled
- * namespace.
- * 'source' and 'type' are array indices like TYPE_ERROR, not GL enums.
+ * Sets the state of the given message source/type/ID tuple.
*/
static void
-set_message_state(struct gl_context *ctx, int source, int type,
+set_message_state(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
GLuint id, GLboolean enabled)
{
- struct gl_client_namespace *nspace =
- &ctx->Debug.ClientIDs.Namespaces[source][type];
+ struct gl_debug_namespace *nspace =
+ &ctx->Debug.Namespaces[source][type];
uintptr_t state;
/* In addition to not being able to store zero as a value, HashTable also
@@ -252,48 +236,15 @@ set_message_state(struct gl_context *ctx, int source, int type,
}
/**
- * Whether a debugging message should be logged or not.
- * For implementation-controlled namespaces, we keep an array
- * of booleans per namespace, per context, recording whether
- * each individual message is enabled or not. The message ID
- * is an index into the namespace's array.
- */
-static GLboolean
-should_log(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity)
-{
- if (source == GL_DEBUG_SOURCE_APPLICATION_ARB ||
- source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB) {
- int s = enum_to_index(source);
- enum mesa_debug_type t = gl_enum_to_debug_type(type);
- enum mesa_debug_severity sev = gl_enum_to_debug_severity(severity);
-
- return get_message_state(ctx, s, t, sev, id);
- }
-
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- return ctx->Debug.ApiErrors[id];
- if (source_is(source, WINDOW_SYSTEM))
- return ctx->Debug.WinsysErrors[id];
- if (source_is(source, SHADER_COMPILER))
- return ctx->Debug.ShaderErrors[id];
- if (source_is(source, OTHER))
- return ctx->Debug.OtherErrors[id];
- }
-
- return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
-}
-
-/**
* 'buf' is not necessarily a null-terminated string. When logging, copy
* 'len' characters from it, store them in a new, null-terminated string,
* and remember the number of bytes used by that string, *including*
* the null terminator this time.
*/
static void
-_mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
- GLuint id, GLenum severity, GLint len, const char *buf)
+_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
+ enum mesa_debug_type type, GLuint id,
+ enum mesa_debug_severity severity, GLint len, const char *buf)
{
GLint nextEmpty;
struct gl_debug_msg *emptySlot;
@@ -304,7 +255,10 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
return;
if (ctx->Debug.Callback) {
- ctx->Debug.Callback(source, type, id, severity,
+ ctx->Debug.Callback(debug_source_enums[source],
+ debug_type_enums[type],
+ id,
+ debug_severity_enums[severity],
len, buf, ctx->Debug.CallbackData);
return;
}
@@ -332,10 +286,10 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
/* malloc failed! */
emptySlot->message = out_of_memory;
emptySlot->length = strlen(out_of_memory)+1;
- emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
- emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
+ emptySlot->source = MESA_DEBUG_SOURCE_OTHER;
+ emptySlot->type = MESA_DEBUG_TYPE_ERROR;
emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
- emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
+ emptySlot->severity = MESA_DEBUG_SEVERITY_HIGH;
}
if (ctx->Debug.NumMessages == 0)
@@ -373,11 +327,11 @@ _mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
return 0;
if (severity)
- *severity = msg->severity;
+ *severity = debug_severity_enums[msg->severity];
if (source)
- *source = msg->source;
+ *source = debug_source_enums[msg->source];
if (type)
- *type = msg->type;
+ *type = debug_type_enums[msg->type];
if (id)
*id = msg->id;
@@ -494,7 +448,10 @@ _mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
return;
}
- _mesa_log_msg(ctx, source, type, id, severity, length, buf);
+ _mesa_log_msg(ctx,
+ gl_enum_to_debug_source(source),
+ gl_enum_to_debug_type(type), id,
+ gl_enum_to_debug_severity(severity), length, buf);
}
GLuint GLAPIENTRY
@@ -543,42 +500,9 @@ _mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
}
/**
- * 'array' is an array representing a particular debugging-message namespace.
- * I.e., the set of all API errors, or the set of all Shader Compiler errors.
- * 'size' is the size of 'array'. 'count' is the size of 'ids', an array
- * of indices into 'array'. All the elements of 'array' at the indices
- * listed in 'ids' will be overwritten with the value of 'enabled'.
- *
- * If 'count' is zero, all elements in 'array' are overwritten with the
- * value of 'enabled'.
- */
-static void
-control_messages(GLboolean *array, GLuint size,
- GLsizei count, const GLuint *ids, GLboolean enabled)
-{
- GLsizei i;
-
- if (!count) {
- GLuint id;
- for (id = 0; id < size; id++) {
- array[id] = enabled;
- }
- return;
- }
-
- for (i = 0; i < count; i++) {
- if (ids[i] >= size) {
- /* XXX: The spec doesn't say what to do with a non-existent ID. */
- continue;
- }
- array[ids[i]] = enabled;
- }
-}
-
-/**
- * Set the state of all message IDs found in the given intersection
- * of 'source', 'type', and 'severity'. Note that all three of these
- * parameters are array indices, not the corresponding GL enums.
+ * Set the state of all message IDs found in the given intersection of
+ * 'source', 'type', and 'severity'. The _COUNT enum can be used for
+ * GL_DONT_CARE (include all messages in the class).
*
* This requires both setting the state of all previously seen message
* IDs in the hash table, and setting the default state for all
@@ -587,15 +511,17 @@ control_messages(GLboolean *array, GLuint size,
* impacted as if they were already known.
*/
static void
-control_app_messages_by_group(struct gl_context *ctx, int source, int type,
- int severity, GLboolean enabled)
+control_messages(struct gl_context *ctx,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ GLboolean enabled)
{
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
int s, t, sev, smax, tmax, sevmax;
- if (source == SOURCE_ANY) {
+ if (source == MESA_DEBUG_SOURCE_COUNT) {
source = 0;
- smax = SOURCE_COUNT;
+ smax = MESA_DEBUG_SOURCE_COUNT;
} else {
smax = source+1;
}
@@ -618,14 +544,14 @@ control_app_messages_by_group(struct gl_context *ctx, int source, int type,
for (s = source; s < smax; s++)
for (t = type; t < tmax; t++) {
struct simple_node *node;
- struct gl_client_severity *entry;
+ struct gl_debug_severity *entry;
/* change the default for IDs we've never seen before. */
- ClientIDs->Defaults[sev][s][t] = enabled;
+ ctx->Debug.Defaults[sev][s][t] = enabled;
/* Now change the state of IDs we *have* seen... */
- foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) {
- entry = (struct gl_client_severity *)node;
+ foreach(node, &ctx->Debug.Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_debug_severity *)node;
set_message_state(ctx, s, t, entry->ID, enabled);
}
}
@@ -649,14 +575,14 @@ control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
GLboolean enabled)
{
GLsizei i;
- int source = enum_to_index(esource);
+ enum mesa_debug_source source = gl_enum_to_debug_source(esource);
enum mesa_debug_type type = gl_enum_to_debug_type(etype);
enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);
if (count)
assert(severity == MESA_DEBUG_SEVERITY_COUNT
&& type != MESA_DEBUG_TYPE_COUNT
- && source != SOURCE_ANY);
+ && source != MESA_DEBUG_SOURCE_COUNT);
for (i = 0; i < count; i++)
set_message_state(ctx, source, type, ids[i], enabled);
@@ -664,14 +590,18 @@ control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
if (count)
return;
- control_app_messages_by_group(ctx, source, type, severity, enabled);
+ control_messages(ctx, source, type, severity, enabled);
}
void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
+_mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type,
+ GLenum gl_severity,
GLsizei count, const GLuint *ids,
GLboolean enabled)
{
+ enum mesa_debug_source source;
+ enum mesa_debug_type type;
+ enum mesa_debug_severity severity;
GET_CURRENT_CONTEXT(ctx);
if (count < 0) {
@@ -680,36 +610,22 @@ _mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
return;
}
- if (!validate_params(ctx, CONTROL, source, type, severity))
+ if (!validate_params(ctx, CONTROL, gl_source, gl_type, gl_severity))
return; /* GL_INVALID_ENUM */
- if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE
- || source == GL_DONT_CARE)) {
+ if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
+ || gl_source == GL_DONT_CARE)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
"(When passing an array of ids, severity must be"
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
return;
}
- if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
- control_app_messages(ctx, source, type, severity, count, ids, enabled);
-
- if (severity_is(severity, HIGH)) {
- if (type_is(type, ERROR)) {
- if (source_is(source, API))
- control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, WINDOW_SYSTEM))
- control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, SHADER_COMPILER))
- control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
- count, ids, enabled);
- if (source_is(source, OTHER))
- control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
- count, ids, enabled);
- }
- }
+ source = gl_enum_to_debug_severity(gl_source);
+ type = gl_enum_to_debug_severity(gl_type);
+ severity = gl_enum_to_debug_severity(gl_severity);
+
+ control_app_messages(ctx, source, type, severity, count, ids, enabled);
}
void GLAPIENTRY
@@ -724,7 +640,6 @@ void
_mesa_init_errors(struct gl_context *ctx)
{
int s, t, sev;
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
ctx->Debug.Callback = NULL;
ctx->Debug.SyncOutput = GL_FALSE;
@@ -734,25 +649,21 @@ _mesa_init_errors(struct gl_context *ctx)
ctx->Debug.NextMsgLength = 0;
/* Enable all the messages with severity HIGH or MEDIUM by default. */
- memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
- memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
- memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
- memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
- memset(ClientIDs->Defaults[MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
- sizeof ClientIDs->Defaults[MESA_DEBUG_SEVERITY_HIGH]);
- memset(ClientIDs->Defaults[MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
- sizeof ClientIDs->Defaults[MESA_DEBUG_SEVERITY_MEDIUM]);
- memset(ClientIDs->Defaults[MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
- sizeof ClientIDs->Defaults[MESA_DEBUG_SEVERITY_LOW]);
-
- /* Initialize state for filtering client-provided debug messages. */
- for (s = 0; s < SOURCE_COUNT; s++)
+ memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
+ sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH]);
+ memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
+ sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM]);
+ memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
+ sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW]);
+
+ /* Initialize state for filtering known debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++)
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable();
- assert(ClientIDs->Namespaces[s][t].IDs);
+ ctx->Debug.Namespaces[s][t].IDs = _mesa_NewHashTable();
+ assert(ctx->Debug.Namespaces[s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++)
- make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]);
+ make_empty_list(&ctx->Debug.Namespaces[s][t].Severity[sev]);
}
}
@@ -764,20 +675,21 @@ do_nothing(GLuint key, void *data, void *userData)
void
_mesa_free_errors_data(struct gl_context *ctx)
{
- int s, t, sev;
- struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+ enum mesa_debug_type t;
+ enum mesa_debug_source s;
+ enum mesa_debug_severity sev;
- /* Tear down state for filtering client-provided debug messages. */
- for (s = 0; s < SOURCE_COUNT; s++)
+ /* Tear down state for filtering debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++)
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
_mesa_HashDeleteAll(ClientIDs->Namespaces[s][t].IDs, do_nothing, NULL);
_mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct simple_node *node, *tmp;
- struct gl_client_severity *entry;
+ struct gl_debug_severity *entry;
- foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) {
- entry = (struct gl_client_severity *)node;
+ foreach_s(node, tmp, &ctx->Debug.Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_debug_severity *)node;
free(entry);
}
}
@@ -966,8 +878,11 @@ _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
GLboolean do_output, do_log;
do_output = should_output(ctx, error, fmtString);
- do_log = should_log(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
- API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB);
+ do_log = should_log(ctx,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_ERROR,
+ API_ERROR_UNKNOWN,
+ MESA_DEBUG_SEVERITY_HIGH);
if (do_output || do_log) {
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
@@ -1000,8 +915,11 @@ _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
/* Log the error via ARB_debug_output if needed.*/
if (do_log) {
- _mesa_log_msg(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
- API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB, len, s2);
+ _mesa_log_msg(ctx,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_ERROR,
+ API_ERROR_UNKNOWN,
+ MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
@@ -1046,24 +964,8 @@ void
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
const char *msg, int len )
{
- GLenum source = GL_DEBUG_SOURCE_SHADER_COMPILER_ARB,
- severity;
-
- switch (type) {
- case GL_DEBUG_TYPE_ERROR_ARB:
- assert(id < SHADER_ERROR_COUNT);
- severity = GL_DEBUG_SEVERITY_HIGH_ARB;
- break;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
- case GL_DEBUG_TYPE_PORTABILITY_ARB:
- case GL_DEBUG_TYPE_PERFORMANCE_ARB:
- case GL_DEBUG_TYPE_OTHER_ARB:
- assert(0 && "other categories not implemented yet");
- default:
- _mesa_problem(ctx, "bad enum in _mesa_shader_debug()");
- return;
- }
+ enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
+ enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
if (len < 0)
len = strlen(msg);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8b0f59b132d..0f0723d173d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3374,6 +3374,16 @@ struct gl_dlist_state
* suitable for use as an array index.
*/
+enum mesa_debug_source {
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_SOURCE_WINDOW_SYSTEM,
+ MESA_DEBUG_SOURCE_SHADER_COMPILER,
+ MESA_DEBUG_SOURCE_THIRD_PARTY,
+ MESA_DEBUG_SOURCE_APPLICATION,
+ MESA_DEBUG_SOURCE_OTHER,
+ MESA_DEBUG_SOURCE_COUNT,
+};
+
enum mesa_debug_type {
MESA_DEBUG_TYPE_ERROR,
MESA_DEBUG_TYPE_DEPRECATED,
@@ -3399,36 +3409,32 @@ enum mesa_debug_severity {
*/
struct gl_debug_msg
{
- GLenum source;
- GLenum type;
+ enum mesa_debug_source source;
+ enum mesa_debug_type type;
GLuint id;
- GLenum severity;
+ enum mesa_debug_severity severity;
GLsizei length;
GLcharARB *message;
};
typedef enum {
API_ERROR_UNKNOWN,
- API_ERROR_COUNT
} gl_api_error;
typedef enum {
WINSYS_ERROR_UNKNOWN,
- WINSYS_ERROR_COUNT
} gl_winsys_error;
typedef enum {
SHADER_ERROR_UNKNOWN,
- SHADER_ERROR_COUNT
} gl_shader_error;
typedef enum {
OTHER_ERROR_UNKNOWN,
OTHER_ERROR_OUT_OF_MEMORY,
- OTHER_ERROR_COUNT
} gl_other_error;
-struct gl_client_namespace
+struct gl_debug_namespace
{
struct _mesa_HashTable *IDs;
unsigned ZeroID; /* a HashTable won't take zero, so store its state here */
@@ -3436,22 +3442,13 @@ struct gl_client_namespace
struct simple_node Severity[MESA_DEBUG_SEVERITY_COUNT];
};
-struct gl_client_debug
-{
- GLboolean Defaults[MESA_DEBUG_SEVERITY_COUNT][2][MESA_DEBUG_TYPE_COUNT];
- struct gl_client_namespace Namespaces[2][MESA_DEBUG_TYPE_COUNT];
-};
-
struct gl_debug_state
{
GLDEBUGPROCARB Callback;
GLvoid *CallbackData;
GLboolean SyncOutput;
- GLboolean ApiErrors[API_ERROR_COUNT];
- GLboolean WinsysErrors[WINSYS_ERROR_COUNT];
- GLboolean ShaderErrors[SHADER_ERROR_COUNT];
- GLboolean OtherErrors[OTHER_ERROR_COUNT];
- struct gl_client_debug ClientIDs;
+ GLboolean Defaults[MESA_DEBUG_SEVERITY_COUNT][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
+ struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
GLint NumMessages;
GLint NextMsg;