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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit72a5dff9cbc9ec9edee9e9ef539e4cb3f9051903 (patch)
treeac46ed2146716ae59d10280007e9a7b33788835e /src/mesa/main
parent91799880b38e889633f136ddd72b4bcbcee150a9 (diff)
mesa: remove Driver.FlushVertices
Nothing overrides it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/context.h5
-rw-r--r--src/mesa/main/dd.h10
2 files changed, 3 insertions, 12 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 0f7529ad975..1e7a12c8a84 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -51,6 +51,7 @@
#include "imports.h"
#include "mtypes.h"
+#include "vbo/vbo.h"
#ifdef __cplusplus
@@ -227,7 +228,7 @@ do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
- ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
+ vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
@@ -246,7 +247,7 @@ do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
- ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
+ vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 62cbf43c733..69183836500 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -792,16 +792,6 @@ struct dd_function_table {
/** Need to call SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
- /**
- * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
- * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
- * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __struct gl_contextRec::Current and gl_light_attrib::Material
- *
- * Note that the default T&L engine never clears the
- * FLUSH_UPDATE_CURRENT bit, even after performing the update.
- */
- void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
void (*SaveFlushVertices)( struct gl_context *ctx );
/**